Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-10 | use multiplexer for boon tracker | Daniel Schadt | |
2018-06-10 | first iteration of multiplexer | Daniel Schadt | |
2018-06-10 | basic structure for mechanic tracker | Daniel Schadt | |
2018-05-31 | make entry immutable | Daniel Schadt | |
2018-05-31 | cargo fmt | Daniel Schadt | |
2018-05-30 | output boon uptimes for debugging | Daniel Schadt | |
2018-05-30 | boon tracker: only track known boons | Daniel Schadt | |
We need to know the stack size and the boon type anyway, so there's no point in guessing them for unknown boons. We just restrict ourselves to the known ones. | |||
2018-05-30 | add all standard boons and conditions | Daniel Schadt | |
still missing: * spirits * superspeed * any other non-boon thing (Empower Allies, banners, spotter, ...) * ... | |||
2018-05-30 | add link to wiki for effect stacking | Daniel Schadt | |
2018-05-30 | update rust - use never_type feature | Daniel Schadt | |
2018-05-01 | add boon data for some boons (exemplary) | Daniel Schadt | |
2018-04-27 | speed up boon calculation | Daniel Schadt | |
This prevents calling BoonQueue::simulate a lot of times. Still needs more profiling to make it even faster. | |||
2018-04-27 | add boon tracking basics | Daniel Schadt | |
2018-04-25 | introduce trackers | Daniel Schadt | |
Trackers help us to keep the code somewhat cleaner, especially in the statistics::calculate function. | |||
2018-04-25 | add a note on how boon queues work | Daniel Schadt | |
2018-04-25 | add basic boon queue support | Daniel Schadt | |
This is already pretty good to calculate the overall boon uptime/average stacks. | |||
2018-04-24 | basic work on statistics calculation | Daniel Schadt | |
2018-04-23 | more documentation | Daniel Schadt | |
2018-04-23 | add a bit more documentation | Daniel Schadt | |
2018-04-23 | add some utility methods to Agent | Daniel Schadt | |
2018-04-23 | run rustfmt | Daniel Schadt | |
2018-04-23 | apply clippy's suggestions | Daniel Schadt | |
2018-04-23 | add basic translation to more readable events | Daniel Schadt | |
This basically implements the "event logic" as described in the README, though it produces easier-to-digest events. The test binary show 0 failed events on an example log, but of course, not all mechanics are used there, and the parsing logic may very well contain some errors. | |||
2018-04-14 | Initial commit | Daniel Schadt | |