Age | Commit message (Collapse) | Author |
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We need to know the stack size and the boon type anyway, so there's no
point in guessing them for unknown boons. We just restrict ourselves to
the known ones.
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still missing:
* spirits
* superspeed
* any other non-boon thing (Empower Allies, banners, spotter, ...)
* ...
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This prevents calling BoonQueue::simulate a lot of times. Still needs
more profiling to make it even faster.
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Trackers help us to keep the code somewhat cleaner, especially in the
statistics::calculate function.
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This is already pretty good to calculate the overall boon uptime/average
stacks.
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