Age | Commit message (Collapse) | Author | |
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2018-10-10 | update to latest arcdps | Daniel Schadt | |
This comes with several changes: First, the revision header field is now properly parsed and saved, instead of just being hardcoded to zero. This is the first step in allowing newer log files to be parsed. To accommodate this, the Header struct has been extended with the "revision: u8" field. To be able to parse both formats, the CbtEvent struct has been changed. It is now the unification of both the new struct and the old struct, as the changes are pretty minor and mostly concern the parsing itself. The data types have been adjusted, and two fields have been added. Moving fields around does not concern CbtEvent at all. If the struct diverges more from this in the future, some splitting might be introduced, but for now, the change is pretty transparent to other code. During this process, the structs have lost their [repr(C]) property. It was never used, as the structs were not directly involved in C FFI. It has been a relic of the past from earlier iterations. Finally, the parsing function has been changed from parse_event to parse_event_rev0, with the addition of a parse_event_rev1. parse_events now takes the event parsing function as an additional parameter, and parse_file correctly choses the implementation based on the revision number. | |||
2018-08-02 | add more wing 1 mechanics | Daniel Schadt | |
2018-07-07 | don't count mechanics which are evaded or blocked | Daniel Schadt | |
2018-07-07 | base for mechanic tracking | Daniel Schadt | |
2018-06-15 | fix(?) boon tracking | Daniel Schadt | |
If we throw away all empty queues before we register that they are empty, we end up never removing some boons, getting crazy uptimes. The current state is still not perfect, but it's much closer to what we expect. | |||
2018-06-14 | rework boon tracking | Daniel Schadt | |
2018-06-13 | clean up a bit | Daniel Schadt | |
2018-06-13 | rework damage tracker | Daniel Schadt | |
2018-06-10 | add a hint on multiplexer | Daniel Schadt | |
2018-06-10 | use multiplexer for boon tracker | Daniel Schadt | |
2018-06-10 | first iteration of multiplexer | Daniel Schadt | |
2018-06-10 | basic structure for mechanic tracker | Daniel Schadt | |
2018-05-31 | make entry immutable | Daniel Schadt | |
2018-05-31 | cargo fmt | Daniel Schadt | |
2018-05-30 | boon tracker: only track known boons | Daniel Schadt | |
We need to know the stack size and the boon type anyway, so there's no point in guessing them for unknown boons. We just restrict ourselves to the known ones. | |||
2018-05-01 | add boon data for some boons (exemplary) | Daniel Schadt | |
2018-04-27 | speed up boon calculation | Daniel Schadt | |
This prevents calling BoonQueue::simulate a lot of times. Still needs more profiling to make it even faster. | |||
2018-04-27 | add boon tracking basics | Daniel Schadt | |
2018-04-25 | introduce trackers | Daniel Schadt | |
Trackers help us to keep the code somewhat cleaner, especially in the statistics::calculate function. |