Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-07 | don't count mechanics which are evaded or blocked | Daniel Schadt | |
2018-07-07 | base for mechanic tracking | Daniel Schadt | |
2018-06-15 | fix(?) boon tracking | Daniel Schadt | |
If we throw away all empty queues before we register that they are empty, we end up never removing some boons, getting crazy uptimes. The current state is still not perfect, but it's much closer to what we expect. | |||
2018-06-14 | rework boon tracking | Daniel Schadt | |
2018-06-13 | clean up a bit | Daniel Schadt | |
2018-06-13 | rework damage tracker | Daniel Schadt | |
2018-06-10 | add a hint on multiplexer | Daniel Schadt | |
2018-06-10 | use multiplexer for boon tracker | Daniel Schadt | |
2018-06-10 | first iteration of multiplexer | Daniel Schadt | |
2018-06-10 | basic structure for mechanic tracker | Daniel Schadt | |
2018-05-31 | make entry immutable | Daniel Schadt | |
2018-05-31 | cargo fmt | Daniel Schadt | |
2018-05-30 | boon tracker: only track known boons | Daniel Schadt | |
We need to know the stack size and the boon type anyway, so there's no point in guessing them for unknown boons. We just restrict ourselves to the known ones. | |||
2018-05-01 | add boon data for some boons (exemplary) | Daniel Schadt | |
2018-04-27 | speed up boon calculation | Daniel Schadt | |
This prevents calling BoonQueue::simulate a lot of times. Still needs more profiling to make it even faster. | |||
2018-04-27 | add boon tracking basics | Daniel Schadt | |
2018-04-25 | introduce trackers | Daniel Schadt | |
Trackers help us to keep the code somewhat cleaner, especially in the statistics::calculate function. |