Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-04 | Insert dyn for trait objects | Daniel Schadt | |
This was a change in Rust a while back, so we're updating to the new, non-deprecated syntax. | |||
2018-07-07 | base for mechanic tracking | Daniel Schadt | |
2018-06-14 | use log start time as fallback for combat enter | Daniel Schadt | |
Does only the PoV player have the enter combat event...? | |||
2018-06-14 | rework boon tracking | Daniel Schadt | |
2018-06-13 | rework damage tracker | Daniel Schadt | |
2018-06-10 | use multiplexer for boon tracker | Daniel Schadt | |
2018-05-01 | add boon data for some boons (exemplary) | Daniel Schadt | |
2018-04-27 | speed up boon calculation | Daniel Schadt | |
This prevents calling BoonQueue::simulate a lot of times. Still needs more profiling to make it even faster. | |||
2018-04-27 | add boon tracking basics | Daniel Schadt | |
2018-04-25 | introduce trackers | Daniel Schadt | |
Trackers help us to keep the code somewhat cleaner, especially in the statistics::calculate function. | |||
2018-04-25 | add basic boon queue support | Daniel Schadt | |
This is already pretty good to calculate the overall boon uptime/average stacks. |