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path: root/src/statistics/boon.rs
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2020-04-27remove statistics submoduleDaniel Schadt
The way the trackers worked was rather... "adventurous", and while there were some good ideas and it mostly worked, the implementation and interface could do better. Additionally, it was incomplete, for example there were a lot of mechanics just missing. While I'm not against having this functionality provided by evtclib, I think it would be more worthwile with a better designed implementation & API, so this "proof of concept" implementation is gone until there is a better way of doing things. gamedata is being kept, as the boss identifiers are useful and applications shouldn't have to deal with keeping this low-level list themselves.
2018-10-10update to latest arcdpsDaniel Schadt
This comes with several changes: First, the revision header field is now properly parsed and saved, instead of just being hardcoded to zero. This is the first step in allowing newer log files to be parsed. To accommodate this, the Header struct has been extended with the "revision: u8" field. To be able to parse both formats, the CbtEvent struct has been changed. It is now the unification of both the new struct and the old struct, as the changes are pretty minor and mostly concern the parsing itself. The data types have been adjusted, and two fields have been added. Moving fields around does not concern CbtEvent at all. If the struct diverges more from this in the future, some splitting might be introduced, but for now, the change is pretty transparent to other code. During this process, the structs have lost their [repr(C]) property. It was never used, as the structs were not directly involved in C FFI. It has been a relic of the past from earlier iterations. Finally, the parsing function has been changed from parse_event to parse_event_rev0, with the addition of a parse_event_rev1. parse_events now takes the event parsing function as an additional parameter, and parse_file correctly choses the implementation based on the revision number.
2018-06-15fix(?) boon trackingDaniel Schadt
If we throw away all empty queues before we register that they are empty, we end up never removing some boons, getting crazy uptimes. The current state is still not perfect, but it's much closer to what we expect.
2018-06-14fix type errorDaniel Schadt
2018-06-14rework boon trackingDaniel Schadt
2018-05-31cargo fmtDaniel Schadt
2018-05-30add link to wiki for effect stackingDaniel Schadt
2018-04-27speed up boon calculationDaniel Schadt
This prevents calling BoonQueue::simulate a lot of times. Still needs more profiling to make it even faster.
2018-04-27add boon tracking basicsDaniel Schadt
2018-04-25add a note on how boon queues workDaniel Schadt
2018-04-25add basic boon queue supportDaniel Schadt
This is already pretty good to calculate the overall boon uptime/average stacks.