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path: root/src/gamedata.rs
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2020-05-08add first support for determining CMsDaniel Schadt
This still needs a bit of work, as some of them are untested (Conjured Amalgamate, Fractal CMs).
2020-05-04implement FromStr for Profession and EliteSpecDaniel Schadt
For the same reason that Boss implements FromStr, we might want users to be able to specify professions or elite specializations in textual form.
2020-04-29formatting fixesDaniel Schadt
2020-04-28add Profession and EliteSpec enumDaniel Schadt
In the high-level "Player" struct, dealing with the low-level numbers seems a bit off, especially because it means that applications have to keep a table of id-to-profession mappings anyway. We're already including a Boss enum for the same reasons, so we might as well include Profession and EliteSpec data - which is also not changing as frequently as Boss.
2020-04-27derive Error for ParseBossErrorDaniel Schadt
The implementation was short, but since we're using thiserror anyway, we might as well be consistent and derive the implementation.
2020-04-27tests and fixes for Boss::from_strDaniel Schadt
2020-04-27remove statistics submoduleDaniel Schadt
The way the trackers worked was rather... "adventurous", and while there were some good ideas and it mostly worked, the implementation and interface could do better. Additionally, it was incomplete, for example there were a lot of mechanics just missing. While I'm not against having this functionality provided by evtclib, I think it would be more worthwile with a better designed implementation & API, so this "proof of concept" implementation is gone until there is a better way of doing things. gamedata is being kept, as the boss identifiers are useful and applications shouldn't have to deal with keeping this low-level list themselves.