|
If the reward has been given out, we can be 99.9% sure that the fight
succeeded, in which case we don't need to do any other convuluted
checking. This has the benefit of catching some false-negatives (edge
cases in success detection), at the cost of making the detection a bit
... weirder, in the sense that a log's success might now depend on
whether it was the first kill in the week or not.
However, given that our sucess detection works pretty well overall, I'd
say it's worth to catch a few more false-negatives and try to classify
as many logs correctly as possible. At least, this does not introduce
any false-positives.
|
|
It turns out that the different encounters do require quite some
encounter-specific logic, not only to determine whether the CM was
activated, but also to determine whether the fight was successful, the
duration of the fight, later the phases, ...
Wrapping all of this in pre-defined "triggers" (like CmTrigger) feels
like it will be a bit unfitting, so with this patch we have introduced
the evtclib::Analyzer, which can be used to analyze the fights.
Currently, the whole CM detection logic has been moved to this new
interface, and soon we also want the success-detection logic in there.
The tests pass and the interface of Log::is_cm is unchanged.
|