Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-12 | Add kitty golem encounters from the training area | Daniel Schadt | |
2020-10-07 | bump version to 0.5.0v0.5.0 | Daniel Schadt | |
2020-10-04 | add Encounter::from_header_id | Daniel Schadt | |
It makes sense to expose this logic as a function, as other programs like raidgrep might want to use the same logic when dealing with partial evtc files. | |||
2020-09-29 | return Outcome::Success if a raid was rewarded | Daniel Schadt | |
If the reward has been given out, we can be 99.9% sure that the fight succeeded, in which case we don't need to do any other convuluted checking. This has the benefit of catching some false-negatives (edge cases in success detection), at the cost of making the detection a bit ... weirder, in the sense that a log's success might now depend on whether it was the first kill in the week or not. However, given that our sucess detection works pretty well overall, I'd say it's worth to catch a few more false-negatives and try to classify as many logs correctly as possible. At least, this does not introduce any false-positives. | |||
2020-09-28 | optionally implement serde::{Des,S}erialize | Daniel Schadt | |
2020-09-28 | add Log::build_id | Daniel Schadt | |
2020-09-28 | rename Log::npcs to Log::characters | Daniel Schadt | |
2020-09-28 | add Log::gadgets | Daniel Schadt | |
2020-09-28 | update changelog | Daniel Schadt | |
2020-09-23 | update changelog | Daniel Schadt | |
2020-09-21 | bump version to 0.4.3 | Daniel Schadt | |
2020-09-21 | fix CM detection for new Skorvald logs | Daniel Schadt | |
The Sunqua Peak patch released on 2020-09-15 shifted fractals around (notably moving the old CMs to 98 & 99), which messed with the boss health in those fractals. As a result, the Skorvald CM detection (which relied on the health of Skorvald being higher in CM) was broken. This patch introduces a fallback mechanism which relies on the split-phase anomalies, as those are still different in the CM. It should be 100% accurate, as long as players actually make it to the split phase. Before that, we currently have to assume that the fight is non-CM, even if it's a log from a CM wiping before first split phase. There is some discussion in the Elite-Insights Discord here[1] about this change. [1]: https://discordapp.com/channels/456611641526845473/718866714527399976/755914037354692648 | |||
2020-09-15 | amend changelog | Daniel Schadt | |
2020-09-15 | fix logs with Claw of the Fallen ID | Daniel Schadt | |
2020-08-28 | bump version to 0.4.2v0.4.2 | Daniel Schadt | |
2020-08-28 | remove leftover debug output | Daniel Schadt | |
Since downstream applications will also print this, we should remove it. | |||
2020-08-17 | bump version to 0.4.1 | Daniel Schadt | |
2020-08-17 | add Log::errors convenience method | Daniel Schadt | |
2020-08-04 | fix endianness for CBTS_ERROR | Daniel Schadt | |
Otherwise the text will be garbled (reversed and probably cut short). | |||
2020-07-24 | bump version to 0.4.0v0.4.0 | Daniel Schadt | |
2020-07-23 | update changelog | Daniel Schadt | |
2020-06-12 | update changelog | Daniel Schadt | |
2020-05-25 | bump version to 0.3.3v0.3.3 | Daniel Schadt | |
2020-05-12 | bump version to 0.3.2v0.3.2 | Daniel Schadt | |
2020-05-12 | update changelog | Daniel Schadt | |
2020-05-09 | update changelog | Daniel Schadt | |
2020-05-04 | bump version to 0.3.1v0.3.1 | Daniel Schadt | |
2020-05-04 | update changelog | Daniel Schadt | |
2020-05-02 | bump version to 0.3.0v0.3.0 | Daniel Schadt | |
2020-05-02 | update changelog | Daniel Schadt | |
2020-04-29 | bump version to 0.2.0v0.2.0 | Daniel Schadt | |
2020-04-29 | update changelog | Daniel Schadt | |
2020-04-28 | update changelog | Daniel Schadt | |
2020-04-27 | update changelog | Daniel Schadt | |
2020-04-26 | add a changelog (empty so far)v0.1.0 | Daniel Schadt | |