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2020-07-24re-export Outcome as wellDaniel Schadt
2020-07-23more documentation & adjustmentsDaniel Schadt
2020-07-23update changelogDaniel Schadt
2020-07-23remove default implementation of Analyzer::outcomeDaniel Schadt
This was only there to make it easier to gradually implement the outcome method for the individual bosses. Now that each boss has a proper outcome, we no longer need the default method - in fact, I'd rather make sure the compiler tells us if we forget to implement this method in a new analyzer.
2020-07-23implement strike AnalyzersDaniel Schadt
2020-07-23implement Analyzer::outcome for fractalsDaniel Schadt
2020-07-23make Log::boss_agents/is_boss work on Largos TwinsDaniel Schadt
Otherwise, this would only return Nikare, and not Kenut.
2020-07-23implement Analyzer::outcome for wing 7Daniel Schadt
2020-07-23implement Analyzer::outcome for wing 6Daniel Schadt
2020-07-23implement Analyzer::outcome for wing 5Daniel Schadt
2020-07-23implement proper outcome for w1-w4Daniel Schadt
It turns out that `was_rewarded` is a pretty bad heuristic if you ever kill a boss a second time per week (basically, was_rewarded=false does not imply that the boss was unsuccessful). Therefore, we need a proper detection of when a fight failed and when a fight succeeded. This is the first batch that implements this as part of the Analyzer trait for bosses of wings 1 to 4.
2020-06-28start implementing analyzersDaniel Schadt
It turns out that the different encounters do require quite some encounter-specific logic, not only to determine whether the CM was activated, but also to determine whether the fight was successful, the duration of the fight, later the phases, ... Wrapping all of this in pre-defined "triggers" (like CmTrigger) feels like it will be a bit unfitting, so with this patch we have introduced the evtclib::Analyzer, which can be used to analyze the fights. Currently, the whole CM detection logic has been moved to this new interface, and soon we also want the success-detection logic in there. The tests pass and the interface of Log::is_cm is unchanged.
2020-06-12update changelogDaniel Schadt
2020-06-12add Log::spanDaniel Schadt
2020-06-12implement CBTS_TAGDaniel Schadt
2020-05-25bump version to 0.3.3v0.3.3Daniel Schadt
2020-05-21fix formattingDaniel Schadt
2020-05-21ignore unknown statechanges in parse_eventsDaniel Schadt
The reason why we "unwrap" the error so late is because we want to recover from this error, which means the file pointer has to be at the right position. Unwrapping early would leave the pointer in the middle of an event, which is not what we want. If we want to bullet-proof this, it might be good to read the whole event first into a buffer, and then read from that buffer instead.
2020-05-19implement Error statechangeDaniel Schadt
2020-05-19add CbtStateChange::UnknownDaniel Schadt
This is not defined by arcdps, but we'd have to adjust evtclib every time a new statechange is introduced. This way, we stay forward-compatible.
2020-05-19add Attribute and BuffCategory enumsDaniel Schadt
2020-05-19add BreakbarState, BreakbarPercent & Error statesDaniel Schadt
2020-05-16add a sabir cm log for testingDaniel Schadt
The sacred texts have been received and can now be used to make sure we detect the Cardinal Sabir Challenge Mote correctly!
2020-05-14add tests for CM detectionDaniel Schadt
Currently, I seem to not have a Cardinal Sabir CM log though.
2020-05-12bump version to 0.3.2v0.3.2Daniel Schadt
2020-05-12update changelogDaniel Schadt
2020-05-11fix formattingDaniel Schadt
2020-05-11add Display implementation for gamedataDaniel Schadt
This is something that a lot of applications will probably have to implement anyway, so we might as well provide it and do it within Rusts standard traits. This does not provide localization, but it uses the English names, which should be good enough for most cases. Since we provide FromStr for those classes as well, it makes double-sense to add Display. However, not all cases are currently reversible ("Cairn the Indomitable" vs "Cairn"), although the status quo seems fine for now (most people type Cairn, but when outputting we can use the full name).
2020-05-10add Cairn CM detectionDaniel Schadt
The given buff is the Countdown effect that each player has: https://wiki.guildwars2.com/index.php?title=Countdown The logic is from GW2-Elite-Insights-Parser (Cairn.cs, IsCM), but we count this as a buff instead of a skill.
2020-05-09move process_* out of lib.rsDaniel Schadt
This is the start of an effort to clean up lib.rs a bit by moving out functions into their own module and re-exporting them.
2020-05-09update changelogDaniel Schadt
2020-05-09update documentation and READMEDaniel Schadt
2020-05-09add process_stream and process_file functionsDaniel Schadt
2020-05-08add first support for determining CMsDaniel Schadt
This still needs a bit of work, as some of them are untested (Conjured Amalgamate, Fractal CMs).
2020-05-04bump version to 0.3.1v0.3.1Daniel Schadt
2020-05-04update changelogDaniel Schadt
2020-05-04implement FromStr for Profession and EliteSpecDaniel Schadt
For the same reason that Boss implements FromStr, we might want users to be able to specify professions or elite specializations in textual form.
2020-05-03remove fnv dependencyDaniel Schadt
fnv was used in the old statistics module, which has been removed. Therefore, we no longer need or use fnv.
2020-05-02bump version to 0.3.0v0.3.0Daniel Schadt
2020-05-02fix formattingDaniel Schadt
2020-05-02update changelogDaniel Schadt
2020-05-02add docs about parse_events and the parserDaniel Schadt
2020-05-02implement From<Evtc> for PartialEvtcDaniel Schadt
We can always do this conversion, because we can just throw away the events field. The other way around is not possible, as we need a file to parse the events from.
2020-05-02implement Hash, Default, PartialEq for raw typesDaniel Schadt
2020-05-02update READMEDaniel Schadt
2020-05-02add a note about writing evtc filesDaniel Schadt
2020-05-02use getters for EventDaniel Schadt
2020-05-02add more documentationDaniel Schadt
2020-05-01add a comment about redundant closuresDaniel Schadt
2020-05-01take readers by valueDaniel Schadt
The API guidelines for Rust state that readers should be taken by value[1]. If the caller wants to re-use the reader, they have to borrow it. This patch adjusts the parsing functions to do just that. [1]: https://rust-lang.github.io/api-guidelines/interoperability.html#generic-readerwriter-functions-take-r-read-and-w-write-by-value-c-rw-value