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-rw-r--r--src/event.rs66
-rw-r--r--src/lib.rs34
2 files changed, 44 insertions, 56 deletions
diff --git a/src/event.rs b/src/event.rs
index 83c569e..f9489e6 100644
--- a/src/event.rs
+++ b/src/event.rs
@@ -9,34 +9,19 @@ use num_traits::FromPrimitive;
pub enum EventKind {
// State change events
/// The agent has entered combat.
- EnterCombat {
- agent_addr: u64,
- subgroup: u64,
- },
+ EnterCombat { agent_addr: u64, subgroup: u64 },
/// The agent has left combat.
- ExitCombat {
- agent_addr: u64,
- },
+ ExitCombat { agent_addr: u64 },
/// The agent is now alive.
- ChangeUp {
- agent_addr: u64,
- },
+ ChangeUp { agent_addr: u64 },
/// The agent is now downed.
- ChangeDown {
- agent_addr: u64,
- },
+ ChangeDown { agent_addr: u64 },
/// The agent is now dead.
- ChangeDead {
- agent_addr: u64,
- },
+ ChangeDead { agent_addr: u64 },
/// The agent is now in tracking range.
- Spawn {
- agent_addr: u64,
- },
+ Spawn { agent_addr: u64 },
/// The agent has left the tracking range.
- Despawn {
- agent_addr: u64,
- },
+ Despawn { agent_addr: u64 },
/// The agent has reached a health treshold.
HealthUpdate {
agent_addr: u64,
@@ -54,36 +39,19 @@ pub enum EventKind {
local_timestamp: u32,
},
/// The agent has swapped the weapon set.
- WeaponSwap {
- agent_addr: u64,
- set: WeaponSet,
- },
+ WeaponSwap { agent_addr: u64, set: WeaponSet },
/// The given agent has its max health changed.
- MaxHealthUpdate {
- agent_addr: u64,
- max_health: u64,
- },
+ MaxHealthUpdate { agent_addr: u64, max_health: u64 },
/// The given agent is the point-of-view.
- PointOfView {
- agent_addr: u64,
- },
+ PointOfView { agent_addr: u64 },
/// The given language is the text language.
- Language {
- language: raw::Language,
- },
+ Language { language: raw::Language },
/// The log was made with the given game build.
- Build {
- build: u64,
- },
+ Build { build: u64 },
/// The shard id of the server.
- ShardId {
- shard_id: u64,
- },
+ ShardId { shard_id: u64 },
/// A reward has been awarded.
- Reward {
- reward_id: u64,
- reward_type: i32,
- },
+ Reward { reward_id: u64, reward_type: i32 },
/// A skill has been used.
SkillUse {
@@ -214,7 +182,7 @@ impl Event {
CbtStateChange::None => if let Some(kind) = check_activation(raw_event) {
kind
} else {
- return None
+ return None;
},
};
Some(Event {
@@ -274,7 +242,9 @@ fn check_damage(raw_event: &raw::CbtEvent) -> Option<EventKind> {
damage: raw_event.value,
result: raw_event.result,
})
- } else if raw_event.buff == 1 && raw_event.buff_dmg != 0 && raw_event.dst_agent != 0 && raw_event.value == 0 {
+ } else if raw_event.buff == 1 && raw_event.buff_dmg != 0 && raw_event.dst_agent != 0
+ && raw_event.value == 0
+ {
Some(EventKind::ConditionTick {
source_agent_addr: raw_event.src_agent,
destination_agent_addr: raw_event.dst_agent,
diff --git a/src/lib.rs b/src/lib.rs
index 5b0d808..e3a9188 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -38,7 +38,11 @@ pub enum AgentKind {
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum AgentName {
Single(String),
- Player { character_name: String, account_name: String, subgroup: u8 }
+ Player {
+ character_name: String,
+ account_name: String,
+ subgroup: u8,
+ },
}
/// An agent.
@@ -91,16 +95,25 @@ fn setup_agents(data: &raw::Evtc) -> Result<Vec<Agent>, EvtcError> {
} else if raw_agent.is_gadget() {
AgentKind::Gadget(raw_agent.prof as u16)
} else if raw_agent.is_player() {
- AgentKind::Player { profession: raw_agent.prof, elite: raw_agent.is_elite }
+ AgentKind::Player {
+ profession: raw_agent.prof,
+ elite: raw_agent.is_elite,
+ }
} else {
return Err(EvtcError::InvalidData);
};
let name = if raw_agent.is_player() {
- let first = raw_agent.name.iter().cloned()
+ let first = raw_agent
+ .name
+ .iter()
+ .cloned()
.take_while(|c| *c != 0)
.collect::<Vec<_>>();
- let second = raw_agent.name.iter().cloned()
+ let second = raw_agent
+ .name
+ .iter()
+ .cloned()
.skip(first.len() + 1)
.take_while(|c| *c != 0)
.collect::<Vec<_>>();
@@ -111,7 +124,10 @@ fn setup_agents(data: &raw::Evtc) -> Result<Vec<Agent>, EvtcError> {
subgroup: third,
}
} else {
- let name = raw_agent.name.iter().cloned()
+ let name = raw_agent
+ .name
+ .iter()
+ .cloned()
.take_while(|c| *c != 0)
.collect::<Vec<_>>();
AgentName::Single(String::from_utf8(name)?)
@@ -139,7 +155,7 @@ fn setup_agents(data: &raw::Evtc) -> Result<Vec<Agent>, EvtcError> {
fn get_agent_by_addr(agents: &mut [Agent], addr: u64) -> Option<&mut Agent> {
for agent in agents {
if agent.addr == addr {
- return Some(agent)
+ return Some(agent);
}
}
None
@@ -150,7 +166,7 @@ fn set_agent_awares(data: &raw::Evtc, agents: &mut [Agent]) -> Result<(), EvtcEr
if event.is_statechange == raw::CbtStateChange::None {
if let Some(current_agent) = get_agent_by_addr(agents, event.src_agent) {
current_agent.instance_id = event.src_instid;
- if current_agent.first_aware == 0 {
+ if current_agent.first_aware == 0 {
current_agent.first_aware = event.time;
}
current_agent.last_aware = event.time;
@@ -165,7 +181,9 @@ fn set_agent_masters(data: &raw::Evtc, agents: &mut [Agent]) -> Result<(), EvtcE
if event.src_master_instid != 0 {
let mut master_addr = None;
for agent in &*agents {
- if agent.instance_id == event.src_master_instid && agent.first_aware < event.time && event.time < agent.last_aware {
+ if agent.instance_id == event.src_master_instid && agent.first_aware < event.time
+ && event.time < agent.last_aware
+ {
master_addr = Some(agent.addr);
break;
}