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-rw-r--r--src/lib.rs137
1 files changed, 116 insertions, 21 deletions
diff --git a/src/lib.rs b/src/lib.rs
index 51c1394..e703408 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -17,8 +17,10 @@
//! (Look at the note on "Buffering" in the [parser
//! module](raw/parser/index.html#buffering))
-use thiserror::Error;
+use std::marker::PhantomData;
+
use getset::{CopyGetters, Getters};
+use thiserror::Error;
pub mod raw;
@@ -105,7 +107,7 @@ impl AgentKind {
}
}
- /// Determines whether this `AgentKind` contains a player.
+ /// Determines whether this `AgentKind` contains a character.
pub fn is_character(&self) -> bool {
self.as_character().is_some()
}
@@ -113,7 +115,8 @@ impl AgentKind {
/// An agent.
#[derive(Debug, Clone, Getters, CopyGetters)]
-pub struct Agent {
+#[repr(C)]
+pub struct Agent<Kind = ()> {
#[get_copy = "pub"]
addr: u64,
#[get = "pub"]
@@ -134,18 +137,21 @@ pub struct Agent {
last_aware: u64,
#[get_copy = "pub"]
master_agent: Option<u64>,
+ phantom_data: PhantomData<Kind>,
}
impl Agent {
/// Parse a raw agent.
pub fn from_raw(raw_agent: &raw::Agent) -> Result<Agent, EvtcError> {
let kind = if raw_agent.is_character() || raw_agent.is_gadget() {
- let name = String::from_utf8(raw_agent
- .name
- .iter()
- .cloned()
- .take_while(|c| *c != 0)
- .collect::<Vec<_>>())?;
+ let name = String::from_utf8(
+ raw_agent
+ .name
+ .iter()
+ .cloned()
+ .take_while(|c| *c != 0)
+ .collect::<Vec<_>>(),
+ )?;
if raw_agent.is_character() {
AgentKind::Character(Character {
id: raw_agent.prof as u16,
@@ -194,10 +200,103 @@ impl Agent {
first_aware: 0,
last_aware: u64::max_value(),
master_agent: None,
+ phantom_data: PhantomData,
})
}
}
+impl<Kind> Agent<Kind> {
+ /// Unconditionally change the tagged type.
+ fn transmute<T>(&self) -> &Agent<T> {
+ // Beware, unsafe code ahead!
+ //
+ // What are we doing here?
+ // In Agent<T>, T is a marker type that only exists at the type level. There is no actual
+ // value of type T being held, instead, we use PhantomData under the hood. This is so we
+ // can implement special methods on Agent<Player>, Agent<Gadget> and Agent<Character>,
+ // which allows us in some cases to avoid the "second check" (e.g. Log::players() can
+ // return Agent<Player>, as the function already makes sure all returned agents are
+ // players). This makes the interface more ergonomical, as we can prove to the type checker
+ // at compile time that a given Agent has a certain AgentKind.
+ //
+ // Why is this safe?
+ // PhantomData<T> (which is what Agent<T> boils down to) is a zero-sized type, which means
+ // it does not actually change the layout of the struct. There is some discussion in [1],
+ // which suggests that this is true for #[repr(C)] structs (which Agent is). We can
+ // therefore safely transmute from Agent<U> to Agent<T>, for any U and T.
+ //
+ // Can this lead to unsafety?
+ // No, the actual data access is still done through safe rust and a if-let. In the worst
+ // case it can lead to an unexpected panic, but the "guarantee" made by T is rather weak in
+ // that regard.
+ //
+ // What are the alternatives?
+ // None, as far as I'm aware. Going from Agent<U> to Agent<T> is possible in safe Rust by
+ // destructuring the struct, or alternatively by [2] (if it would be implemented). However,
+ // when dealing with references, there seems to be no way to safely go from Agent<U> to
+ // Agent<T>, even if they share the same layout.
+ //
+ // [1]: https://www.reddit.com/r/rust/comments/avrbvc/is_it_safe_to_transmute_foox_to_fooy_if_the/
+ // [2]: https://github.com/rust-lang/rfcs/pull/2528
+ unsafe { &*(self as *const Agent<Kind> as *const Agent<T>) }
+ }
+
+ /// Erase any extra information about the contained agent kind.
+ pub fn erase(&self) -> &Agent {
+ self.transmute()
+ }
+
+ /// Try to convert this `Agent` to an `Agent` representing a `Player`.
+ pub fn as_player(&self) -> Option<&Agent<Player>> {
+ if self.kind.is_player() {
+ Some(self.transmute())
+ } else {
+ None
+ }
+ }
+
+ /// Try to convert this `Agent` to an `Agent` representing a `Gadget`.
+ pub fn as_gadget(&self) -> Option<&Agent<Gadget>> {
+ if self.kind.is_gadget() {
+ Some(self.transmute())
+ } else {
+ None
+ }
+ }
+
+ /// Try to convert this `Agent` to an `Agent` representing a `Character`.
+ pub fn as_character(&self) -> Option<&Agent<Character>> {
+ if self.kind.is_character() {
+ Some(self.transmute())
+ } else {
+ None
+ }
+ }
+}
+
+impl Agent<Player> {
+ /// Directly access the underlying player data.
+ pub fn player(&self) -> &Player {
+ self.kind.as_player().expect("Agent<Player> had no player!")
+ }
+}
+
+impl Agent<Gadget> {
+ /// Directly access the underlying gadget data.
+ pub fn gadget(&self) -> &Gadget {
+ self.kind.as_gadget().expect("Agent<Gadget> had no gadget!")
+ }
+}
+
+impl Agent<Character> {
+ /// Directly access the underlying character data.
+ pub fn character(&self) -> &Character {
+ self.kind
+ .as_character()
+ .expect("Agent<Character> had no character!")
+ }
+}
+
/// A fully processed log file.
#[derive(Debug, Clone)]
pub struct Log {
@@ -232,17 +331,13 @@ impl Log {
}
/// Return an iterator over all agents that represent player characters.
- pub fn players(&self) -> impl Iterator<Item = (&Agent, &Player)> {
- self.agents
- .iter()
- .filter_map(|a| a.kind().as_player().map(|p| (a, p)))
+ pub fn players(&self) -> impl Iterator<Item = &Agent<Player>> {
+ self.agents.iter().filter_map(|a| a.as_player())
}
/// Return an iterator over all agents that are NPCs.
- pub fn npcs(&self) -> impl Iterator<Item = (&Agent, &Character)> {
- self.agents
- .iter()
- .filter_map(|a| a.kind().as_character().map(|c| (a, c)))
+ pub fn npcs(&self) -> impl Iterator<Item = &Agent<Character>> {
+ self.agents.iter().filter_map(|a| a.as_character())
}
/// Return the boss agent.
@@ -251,8 +346,8 @@ impl Log {
/// and Xera.
pub fn boss(&self) -> &Agent {
self.npcs()
- .find(|(_, c)| c.id == self.boss_id)
- .map(|t| t.0)
+ .find(|c| c.character().id == self.boss_id)
+ .map(Agent::erase)
.expect("Boss has no agent!")
}
@@ -267,8 +362,8 @@ impl Log {
vec![self.boss_id]
};
self.npcs()
- .filter(|(_, c)| boss_ids.contains(&c.id))
- .map(|t| t.0)
+ .filter(|c| boss_ids.contains(&c.character().id))
+ .map(Agent::erase)
.collect()
}