diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/lib.rs | 9 | ||||
| -rw-r--r-- | src/main.rs | 15 | ||||
| -rw-r--r-- | src/raw/mod.rs | 14 | ||||
| -rw-r--r-- | src/raw/parser.rs | 315 | ||||
| -rw-r--r-- | src/raw/types.rs | 289 | 
5 files changed, 642 insertions, 0 deletions
| diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..2033ff0 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,9 @@ +#![feature(try_trait)] +#[macro_use] +extern crate quick_error; +#[macro_use] +extern crate num_derive; +extern crate byteorder; +extern crate num_traits; + +pub mod raw; diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..03418d0 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,15 @@ +extern crate byteorder; +extern crate evtclib; +use byteorder::{ReadBytesExt, BE, LE}; +use std::fs::File; + +use std::io::{Seek, SeekFrom}; + +pub fn main() -> Result<(), evtclib::raw::parser::ParseError> { +    println!("Hello World!"); +    let mut f = File::open("material/Samarog.evtc")?; + +    let result = evtclib::raw::parse_file(&mut f)?; + +    Ok(()) +} diff --git a/src/raw/mod.rs b/src/raw/mod.rs new file mode 100644 index 0000000..4b32955 --- /dev/null +++ b/src/raw/mod.rs @@ -0,0 +1,14 @@ +//! This module defines raw types that correspond 1:1 to the C types used in +//! [arcdps](https://www.deltaconnected.com/arcdps/evtc/README.txt). +//! +//! It is not advised to use those types and functions, as dealing with all the +//! low-level details can be quite tedious. Instead, use the higher-level +//! functions whenever possible. +mod types; + +pub use self::types::{Agent, CbtActivation, CbtBuffRemove, CbtCustomSkill, CbtEvent, CbtResult, +                      CbtStateChange, Language, Skill, IFF}; + +pub mod parser; + +pub use self::parser::{parse_file, Evtc, ParseError}; diff --git a/src/raw/parser.rs b/src/raw/parser.rs new file mode 100644 index 0000000..7163265 --- /dev/null +++ b/src/raw/parser.rs @@ -0,0 +1,315 @@ +//! This module contains functions to parse an EVTC file. +//! +//! # Layout +//! +//! The general layout of the EVTC file is as follows: +//! +//! ```raw +//! magic number: b'EVTC' +//! arcdps build: yyyymmdd +//! nullbyte +//! encounter id +//! nullbyte +//! agent count +//! agents +//! skill count +//! skills +//! events +//! ``` +//! +//! (refer to +//! [example.cpp](https://www.deltaconnected.com/arcdps/evtc/example.cpp) for +//! the exact data types). +//! +//! The parsing functions mirror the layout of the file and allow you to parse +//! single parts of the data (as long as your file cursor is at the right +//! position). +//! +//! All numbers are stored as little endian. +//! +//! arcdps stores the structs by just byte-dumping them. This means that you +//! have to be careful of the padding. `parse_agent` reads 96 bytes, even though +//! the struct definition only has 92. +//! +//! # Error handling +//! +//! Errors are wrapped in [`ParseError`](enum.ParseError.html). I/O errors are +//! wrapped as `ParseError::Io`. `EOF` is silently swallowed while reading the +//! events, as we expect the events to just go until the end of the file. +//! +//! Compared to the "original" enum definitions, we also add +//! [`IFF::None`](../enum.IFF.html) and +//! [`CbtResult::None`](../enum.CbtResult.html). This makes parsing easier, as +//! we can use those values instead of some other garbage. The other enums +//! already have the `None` variant, and the corresponding byte is zeroed, so +//! there's no problem with those. + +use byteorder::{LittleEndian, ReadBytesExt, LE}; +use num_traits::FromPrimitive; +use std::io::{self, ErrorKind, Read}; + +use super::*; + +/// EVTC file header. +#[derive(Clone, Debug, PartialEq, Eq)] +pub struct Header { +    /// arcpds build date, as `yyyymmdd` string. +    pub arcdps_build: String, +    /// Target species id. +    pub combat_id: u16, +    /// Agent count. +    pub agent_count: u32, +} + +/// A completely parsed (raw) EVTC file. +#[derive(Clone, Debug)] +pub struct Evtc { +    /// The file header values +    pub header: Header, +    /// The skill count. +    pub skill_count: u32, +    /// The actual agents. +    pub agents: Vec<Agent>, +    /// The skills. +    pub skills: Vec<Skill>, +    /// The combat events. +    pub events: Vec<CbtEvent>, +} + +quick_error! { +    #[derive(Debug)] +    pub enum ParseError { +        Io(err: io::Error) { +            from() +            description("io error") +            display("I/O error: {}", err) +            cause(err) +        } +        Utf8Error(err: ::std::string::FromUtf8Error) { +            from() +            description("utf8 decoding error") +            display("UTF-8 decoding error: {}", err) +            cause(err) +        } +        InvalidData { +            from(::std::option::NoneError) +            description("invalid data") +        } +        MalformedHeader { +            description("malformed header") +        } +    } +} + +/// A type indicating the parse result. +type ParseResult<T> = Result<T, ParseError>; + +/// Parse the header of an evtc file. +/// +/// It is expected that the file cursor is at the very first byte of the file. +/// +/// * `input` - Input stream. +pub fn parse_header<T: Read>(input: &mut T) -> ParseResult<Header> { +    // Make sure the magic number matches +    let mut magic_number = [0; 4]; +    input.read_exact(&mut magic_number)?; +    if &magic_number != b"EVTC" { +        return Err(ParseError::MalformedHeader); +    } + +    // Read arcdps build date. +    let mut arcdps_build = vec![0; 8]; +    input.read_exact(&mut arcdps_build)?; +    let build_string = String::from_utf8(arcdps_build)?; + +    // Read zero delimiter +    let mut zero = [0]; +    input.read_exact(&mut zero)?; +    if zero != [0] { +        return Err(ParseError::MalformedHeader); +    } + +    // Read combat id. +    let combat_id = input.read_u16::<LittleEndian>()?; + +    // Read zero delimiter again. +    input.read_exact(&mut zero)?; +    if zero != [0] { +        return Err(ParseError::MalformedHeader); +    } + +    // Read agent count. +    let agent_count = input.read_u32::<LittleEndian>()?; + +    Ok(Header { +        arcdps_build: build_string, +        combat_id: combat_id, +        agent_count: agent_count, +    }) +} + +/// Parse the agent array. +/// +/// This function expects the cursor to be right at the first byte of the agent +/// array. +/// +/// * `input` - Input stream. +/// * `count` - Number of agents (found in the header). +pub fn parse_agents<T: Read>(input: &mut T, count: u32) -> ParseResult<Vec<Agent>> { +    let mut result = Vec::with_capacity(count as usize); +    for _ in 0..count { +        result.push(parse_agent(input)?); +    } +    Ok(result) +} + +/// Parse a single agent. +/// +/// * `input` - Input stream. +pub fn parse_agent<T: Read>(input: &mut T) -> ParseResult<Agent> { +    let addr = input.read_u64::<LittleEndian>()?; +    let prof = input.read_u32::<LittleEndian>()?; +    let is_elite = input.read_u32::<LittleEndian>()?; +    let toughness = input.read_i16::<LittleEndian>()?; +    let concentration = input.read_i16::<LittleEndian>()?; +    let healing = input.read_i16::<LittleEndian>()?; +    // First padding. +    input.read_i16::<LittleEndian>()?; +    let condition = input.read_i16::<LittleEndian>()?; +    // Second padding. +    input.read_i16::<LittleEndian>()?; +    let mut name = [0; 64]; +    input.read_exact(&mut name)?; + +    // The C structure has additional 4 bytes of padding, so that the total size +    // of the struct is at 96 bytes. +    // So far, we've only read 92 bytes, so we need to skip 4 more bytes. +    let mut skip = [0; 4]; +    input.read_exact(&mut skip)?; + +    Ok(Agent { +        addr: addr, +        prof: prof, +        is_elite: is_elite, +        toughness: toughness, +        concentration: concentration, +        healing: healing, +        condition: condition, +        name: name, +    }) +} + +/// Parse the skill array. +/// +/// * `input` - Input stream. +/// * `count` - Number of skills to parse. +pub fn parse_skills<T: Read>(input: &mut T, count: u32) -> ParseResult<Vec<Skill>> { +    let mut result = Vec::with_capacity(count as usize); +    for _ in 0..count { +        result.push(parse_skill(input)?); +    } +    Ok(result) +} + +/// Parse a single skill. +/// +/// * `input` - Input stream. +pub fn parse_skill<T: Read>(input: &mut T) -> ParseResult<Skill> { +    let id = input.read_i32::<LittleEndian>()?; +    let mut name = [0; 64]; +    input.read_exact(&mut name)?; +    Ok(Skill { id: id, name: name }) +} + +/// Parse all combat events. +/// +/// * `input` - Input stream. +pub fn parse_events<T: Read>(input: &mut T) -> ParseResult<Vec<CbtEvent>> { +    let mut result = Vec::new(); +    loop { +        let event = parse_event(input); +        match event { +            Ok(x) => result.push(x), +            Err(ParseError::Io(ref e)) if e.kind() == ErrorKind::UnexpectedEof => return Ok(result), +            Err(e) => return Err(e.into()), +        } +    } +} + +/// Parse a single combat event. +/// +/// * `input` - Input stream. +pub fn parse_event<T: Read>(input: &mut T) -> ParseResult<CbtEvent> { +    let time = input.read_u64::<LittleEndian>()?; +    let src_agent = input.read_u64::<LE>()?; +    let dst_agent = input.read_u64::<LE>()?; +    let value = input.read_i32::<LE>()?; +    let buff_dmg = input.read_i32::<LE>()?; +    let overstack_value = input.read_u16::<LE>()?; +    let skillid = input.read_u16::<LE>()?; +    let src_instid = input.read_u16::<LE>()?; +    let dst_instid = input.read_u16::<LE>()?; +    let src_master_instid = input.read_u16::<LE>()?; + +    // We can skip 9 bytes of internal tracking garbage. +    let mut skip = [0; 9]; +    input.read_exact(&mut skip)?; + +    let iff = IFF::from_u8(input.read_u8()?).unwrap_or(IFF::None); +    let buff = input.read_u8()?; +    let result = CbtResult::from_u8(input.read_u8()?).unwrap_or(CbtResult::None); +    let is_activation = CbtActivation::from_u8(input.read_u8()?)?; +    let is_buffremove = CbtBuffRemove::from_u8(input.read_u8()?)?; +    let is_ninety = input.read_u8()? != 0; +    let is_fifty = input.read_u8()? != 0; +    let is_moving = input.read_u8()? != 0; +    let is_statechange = CbtStateChange::from_u8(input.read_u8()?)?; +    let is_flanking = input.read_u8()? != 0; +    let is_shields = input.read_u8()? != 0; + +    // Two more bytes of internal tracking garbage. +    input.read_u16::<LE>()?; + +    Ok(CbtEvent { +        time: time, +        src_agent: src_agent, +        dst_agent: dst_agent, +        value: value, +        buff_dmg: buff_dmg, +        overstack_value: overstack_value, +        skillid: skillid, +        src_instid: src_instid, +        dst_instid: dst_instid, +        src_master_instid: src_master_instid, +        iff: iff, +        buff: buff, +        result: result, +        is_activation: is_activation, +        is_buffremove: is_buffremove, +        is_ninety: is_ninety, +        is_fifty: is_fifty, +        is_moving: is_moving, +        is_statechange: is_statechange, +        is_flanking: is_flanking, +        is_shields: is_shields, +    }) +} + +/// Parse a complete EVTC file. +/// +/// * `input` - Input stream. +pub fn parse_file<T: Read>(input: &mut T) -> ParseResult<Evtc> { +    let header = parse_header(input)?; +    let agents = parse_agents(input, header.agent_count)?; +    let skill_count = input.read_u32::<LittleEndian>()?; +    let skills = parse_skills(input, skill_count)?; +    let events = parse_events(input)?; + +    Ok(Evtc { +        header: header, +        skill_count: skill_count, +        agents: agents, +        skills: skills, +        events: events, +    }) +} diff --git a/src/raw/types.rs b/src/raw/types.rs new file mode 100644 index 0000000..f94c4c2 --- /dev/null +++ b/src/raw/types.rs @@ -0,0 +1,289 @@ +use std::fmt; + +/// The "friend or foe" enum. +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum IFF { +    /// Green vs green, red vs red. +    Friend, +    /// Green vs red. +    Foe, +    /// Something very wrong happened. +    Unknown, +    /// Field is not used in this kind of event. +    None, +} + +/// Combat result (physical) +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtResult { +    /// Good physical hit +    Normal, +    /// Physical hit was a critical hit +    Crit, +    /// Physical hit was a glance +    Glance, +    /// Physical hit was blocked (e.g. Shelter) +    Block, +    /// Physical hit was evaded (e.g. dodge) +    Evade, +    /// Physical hit interrupted something +    Interrupt, +    /// Physical hit was absorbed (e.g. invulnerability) +    Absorb, +    /// Physical hit missed +    Blind, +    /// Physical hit was the killing blow +    KillingBlow, +    /// Field is not used in this kind of event. +    None, +} + +/// Combat activation +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtActivation { +    /// Field is not used in this kind of event. +    None, +    /// Activation without quickness +    Normal, +    /// Activation with quickness +    Quickness, +    /// Cancel with reaching channel time +    CancelFire, +    /// Cancel without reaching channel time +    CancelCancel, +    /// Animation completed fully +    Reset, +} + +/// Combat state change +/// +/// The referenced fields are of the [`CbtEvent`](struct.CbtEvent.html) +/// struct. +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtStateChange { +    /// Field is not used in this kind of event. +    None, +    /// `src_agent` entered combat. +    /// +    /// * `dst_agent` specifies the agent's subgroup. +    EnterCombat, +    /// `src_agent` left combat. +    ExitCombat, +    /// `src_agent` is now alive. +    ChangeUp, +    /// `src_agent` is now dead. +    ChangeDead, +    /// `src_agent` is now downed. +    ChangeDown, +    /// `src_agent` is now in game tracking range. +    Spawn, +    /// `src_agent` is no longer being tracked. +    Despawn, +    /// `src_agent` has reached a health marker. +    /// +    /// * `dst_agent` will be set to the new health percentage, multiplied by +    ///   10000. +    HealthUpdate, +    /// Log start. +    /// +    /// * `value` is the server unix timestamp. +    /// * `buff_dmg` is the local unix timestamp. +    /// * `src_agent` is set to `0x637261` (arcdps id) +    LogStart, +    /// Log end. +    /// +    /// * `value` is the server unix timestamp. +    /// * `buff_dmg` is the local unix timestamp. +    /// * `src_agent` is set to `0x637261` (arcdps id) +    LogEnd, +    /// `src_agent` swapped the weapon set. +    /// +    /// * `dst_agent` is the current set id (0/1 for water sets, 4/5 for land +    ///   sets) +    WeapSwap, +    /// `src_agent` has had it's maximum health changed. +    /// +    /// * `dst_agent` is the new maximum health. +    MaxHealthUpdate, +    /// `src_agent` is the agent of the recording player. +    PointOfView, +    /// `src_agent` is the text language. +    Language, +    /// `src_agent` is the game build. +    GwBuild, +    /// `src_agent` is the server shard id. +    ShardId, +    /// Represents the reward (wiggly box) +    /// +    /// * `src_agent` is self +    /// * `dst_agent` is reward id. +    /// * `value` is reward type. +    Reward, +} + +/// Combat buff remove type +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtBuffRemove { +    /// Field is not used in this kind of event. +    None, +    /// All stacks removed. +    All, +    /// Single stack removed. +    /// +    /// Disabled on server trigger, will happen for each stack on cleanse. +    Single, +    /// Autoremoved by OOC or allstack. +    /// +    /// (Ignore for strip/cleanse calc, use for in/out volume)- +    Manual, +} + +/// Custom skill ids +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum CbtCustomSkill { +    /// Not custom but important and unnamed. +    Resurrect = 1066, +    /// Personal healing only. +    Bandage = 1175, +    /// Will occur in is_activation==normal event. +    Dodge = 65001, +} + +/// Language +#[repr(C)] +#[derive(Copy, Clone, Debug, PartialEq, Eq, FromPrimitive)] +pub enum Language { +    /// English. +    Eng = 0, +    /// French. +    Fre = 2, +    /// German. +    Gem = 3, +    /// Spanish. +    Spa = 4, +} + +/// A combat event. +#[repr(C)] +#[derive(Clone, Debug, PartialEq, Eq)] +pub struct CbtEvent { +    /// System time since Windows was started, in milliseconds. +    pub time: u64, +    /// Unique identifier of the source agent. +    pub src_agent: u64, +    /// Unique identifier of the destination agent. +    pub dst_agent: u64, +    /// Event-specific value. +    pub value: i32, +    /// Estimated buff damage. Zero on application event. +    pub buff_dmg: i32, +    /// Estimated overwritten stack duration for buff application. +    pub overstack_value: u16, +    /// Skill id. +    pub skillid: u16, +    /// Agent map instance id. +    pub src_instid: u16, +    /// Agent map instance id. +    pub dst_instid: u16, +    /// Master source agent map instance id if source is a minion/pet. +    pub src_master_instid: u16, +    pub iff: IFF, +    /// Buff application, removal or damage event. +    pub buff: u8, +    pub result: CbtResult, +    pub is_activation: CbtActivation, +    pub is_buffremove: CbtBuffRemove, +    /// Source agent health was over 90%. +    pub is_ninety: bool, +    /// Target agent health was under 90%. +    pub is_fifty: bool, +    /// Source agent was moving. +    pub is_moving: bool, +    pub is_statechange: CbtStateChange, +    /// Target agent was not facing source. +    pub is_flanking: bool, +    /// All or part damage was vs. barrier/shield. +    pub is_shields: bool, +} + +/// An agent. +#[repr(C)] +#[derive(Clone)] +pub struct Agent { +    /// Agent id. +    pub addr: u64, +    /// Agent profession id. +    pub prof: u32, +    /// Agent elite specialisation. +    pub is_elite: u32, +    /// Toughnes. +    pub toughness: i16, +    /// Concentration. +    pub concentration: i16, +    /// Healing. +    pub healing: i16, +    /// Condition +    pub condition: i16, +    /// Name/Account combo field. +    pub name: [u8; 64], +} + +impl fmt::Debug for Agent { +    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { +        write!( +            f, +            "Agent {{ addr: {}, \ +             prof: {}, is_elite: {}, toughness: {}, concentration: {}, \ +             healing: {}, condition: {}, name: {} }}", +            self.addr, +            self.prof, +            self.is_elite, +            self.toughness, +            self.concentration, +            self.healing, +            self.condition, +            String::from_utf8_lossy(&self.name) +        ) +    } +} + +/// A skill. +#[repr(C)] +#[derive(Clone)] +pub struct Skill { +    /// Skill id. +    pub id: i32, +    /// Skill name. +    pub name: [u8; 64], +} + +impl Skill { +    /// Return the name of the skill as a `String`. +    /// +    /// Returns `None` if the name is not valid UTF-8. +    pub fn name_string(&self) -> Option<String> { +        let bytes = self.name +            .iter() +            .cloned() +            .take_while(|b| *b != 0) +            .collect::<Vec<_>>(); +        String::from_utf8(bytes).ok() +    } +} + +impl fmt::Debug for Skill { +    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { +        write!( +            f, +            "Skill {{ id: {}, name: {:?} }}", +            self.id, +            self.name_string() +        ) +    } +} | 
