diff options
Diffstat (limited to 'src/statistics/gamedata.rs')
-rw-r--r-- | src/statistics/gamedata.rs | 294 |
1 files changed, 0 insertions, 294 deletions
diff --git a/src/statistics/gamedata.rs b/src/statistics/gamedata.rs deleted file mode 100644 index d942939..0000000 --- a/src/statistics/gamedata.rs +++ /dev/null @@ -1,294 +0,0 @@ -//! This module contains some game data that is necessary to correctly calculate -//! some statistics. -use std::{fmt, str::FromStr}; -use super::boon::{BoonQueue, BoonType}; -use num_derive::FromPrimitive; - -/// Enum containing all bosses with their IDs. -#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, FromPrimitive)] -pub enum Boss { - // Wing 1 - ValeGuardian = 0x3C4E, - Gorseval = 0x3C45, - Sabetha = 0x3C0F, - - // Wing 2 - Slothasor = 0x3EFB, - Matthias = 0x3EF3, - - // Wing 3 - KeepConstruct = 0x3F6B, - /// Xera ID for phase 1. - /// - /// This is only half of Xera's ID, as there will be a second agent for the - /// second phase. This agent will have another ID, see - /// [`XERA_PHASE2_ID`](constant.XERA_PHASE2_ID.html). - Xera = 0x3F76, - - // Wing 4 - Cairn = 0x432A, - MursaatOverseer = 0x4314, - Samarog = 0x4324, - Deimos = 0x4302, - - // Wing 5 - SoullessHorror = 0x4D37, - Dhuum = 0x4BFA, - - // Wing 6 - ConjuredAmalgamate = 0xABC6, - LargosTwins = 0x5271, - Qadim = 0x51C6, - - // Wing 7 - CardinalAdina = 0x55F6, - CardinalSabir = 0x55CC, - QadimThePeerless = 0x55F0, - - // 100 CM - Skorvald = 0x44E0, - Artsariiv = 0x461D, - Arkk = 0x455F, - - // 99 CM - MAMA = 0x427D, - Siax = 0x4284, - Ensolyss = 0x4234, - - // Strike missions - IcebroodConstruct = 0x568A, - VoiceOfTheFallen = 0x5747, - FraenirOfJormag = 0x57DC, - Boneskinner = 0x57F9, - WhisperOfJormag = 0x58B7, -} - - -/// Error for when converting a string to the boss fails. -#[derive(Debug, Clone, Hash, PartialEq, Eq)] -pub struct ParseBossError(String); - - -impl fmt::Display for ParseBossError { - fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { - write!(f, "Invalid boss identifier: {}", self.0) - } -} - - -impl FromStr for Boss { - type Err = ParseBossError; - - fn from_str(s: &str) -> Result<Self, Self::Err> { - let lower = s.to_lowercase(); - match &lower as &str { - "vg" | "vale guardian" => Ok(Boss::ValeGuardian), - "gorse" | "gorseval" => Ok(Boss::Gorseval), - "sab" | "sabetha" => Ok(Boss::Sabetha), - - "sloth" | "slothasor" => Ok(Boss::Slothasor), - "matthias" => Ok(Boss::Matthias), - - "kc" | "keep construct" => Ok(Boss::KeepConstruct), - "xera" => Ok(Boss::Xera), - - "cairn" => Ok(Boss::Cairn), - "mo" | "mursaat overseer" => Ok(Boss::MursaatOverseer), - "sam" | "sama" | "samarog" => Ok(Boss::Samarog), - "deimos" => Ok(Boss::Deimos), - - "desmina" | "sh" => Ok(Boss::SoullessHorror), - "dhuum" => Ok(Boss::Dhuum), - - "ca" | "conjured almagamate" => Ok(Boss::ConjuredAmalgamate), - "largos" | "twins" => Ok(Boss::LargosTwins), - "qadim" => Ok(Boss::Qadim), - - "adina" | "cardinal adina" => Ok(Boss::CardinalAdina), - "sabir" | "cardinal sabir" => Ok(Boss::CardinalSabir), - "qadimp" | "peerless qadim" | "qadim the peerless" => Ok(Boss::QadimThePeerless), - - "skorvald" => Ok(Boss::Skorvald), - "artsariiv" => Ok(Boss::Artsariiv), - "arkk" => Ok(Boss::Arkk), - - "mama" => Ok(Boss::MAMA), - "siax" => Ok(Boss::Siax), - "ensolyss" => Ok(Boss::Ensolyss), - - "icebrood" | "icebrood construct" => Ok(Boss::IcebroodConstruct), - "super kodan brothers" => Ok(Boss::VoiceOfTheFallen), - "fraenir" | "fraenir of jormag" => Ok(Boss::FraenirOfJormag), - "boneskinner" => Ok(Boss::Boneskinner), - "whisper" | "whisper of jormag" => Ok(Boss::WhisperOfJormag), - - _ => Err(ParseBossError(s.to_owned())) - } - } -} - - -/// ID for Xera in the second phase. -/// -/// The original Xera will despawn, and after the tower phase, a separate spawn -/// will take over. This new Xera will have this ID. Care needs to be taken when -/// calculating boss damage on this encounter, as both Xeras have to be taken -/// into account. -pub const XERA_PHASE2_ID: u16 = 0x3F9E; - -/// Contains a boon. -/// -/// Fields: -/// * boon id -/// * name (english) (just for easier debugging) -/// * maximum number of stacks -/// * boon type (intensity or duration) -#[derive(Debug, Clone, PartialEq, Eq)] -pub struct Boon(pub u32, pub &'static str, pub u32, pub BoonType); - -impl Boon { - pub fn create_queue(&self) -> BoonQueue { - BoonQueue::new(self.2, self.3) - } -} - -/// A list of all boons (and conditions) -pub static BOONS: &[Boon] = &[ - // Standard boons. - // Boon queue sizes taken from the wiki: - // https://wiki.guildwars2.com/wiki/Effect_stacking - // IDs from wiki and skilldef.log: - // https://www.deltaconnected.com/arcdps/evtc/ - - // Duration based - Boon(743, "Aegis", 5, BoonType::Duration), - Boon(30328, "Alacrity", 9, BoonType::Duration), - Boon(725, "Fury", 9, BoonType::Duration), - Boon(717, "Protection", 5, BoonType::Duration), - Boon(718, "Regeneration", 5, BoonType::Duration), - Boon(26980, "Resistance", 5, BoonType::Duration), - Boon(873, "Retaliation", 5, BoonType::Duration), - Boon(719, "Swiftness", 9, BoonType::Duration), - Boon(1187, "Quickness", 5, BoonType::Duration), - Boon(726, "Vigor", 5, BoonType::Duration), - // Intensity based - Boon(740, "Might", 25, BoonType::Intensity), - Boon(1122, "Stability", 25, BoonType::Intensity), - // Standard conditions. - // Duration based - Boon(720, "Blinded", 5, BoonType::Duration), - Boon(722, "Chilled", 5, BoonType::Duration), - Boon(721, "Crippled", 5, BoonType::Duration), - Boon(791, "Fear", 5, BoonType::Duration), - Boon(727, "Immobile", 3, BoonType::Duration), - Boon(26766, "Slow", 3, BoonType::Duration), - Boon(742, "Weakness", 3, BoonType::Duration), - // Intensity based - Boon(736, "Bleeding", 1500, BoonType::Intensity), - Boon(737, "Burning", 1500, BoonType::Intensity), - Boon(861, "Confusion", 1500, BoonType::Intensity), - Boon(723, "Poison", 1500, BoonType::Intensity), - Boon(19426, "Torment", 1500, BoonType::Intensity), - Boon(738, "Vulnerability", 25, BoonType::Intensity), -]; - -pub fn get_boon(boon_id: u32) -> Option<&'static Boon> { - BOONS.iter().find(|b| b.0 == boon_id) -} - -/// Contains pre-defined triggers for boss mechanics. -#[derive(Debug, Clone, PartialEq, Eq, Hash)] -pub enum Trigger { - /// Triggers when the given boon is applied to the player. - BoonPlayer(u32), - /// Triggers when the given boon is applied to the boss. - BoonBoss(u32), - /// Triggers when the given skill is used by a player. - SkillByPlayer(u32), - /// Triggers when the given skill is used on a player. - SkillOnPlayer(u32), - /// Triggers when the given boon is stripped from an enemy. - BoonStripped(u32), - /// Triggers when the given entity spawned. - Spawn(u16), - /// Triggers when the boss finishes channeling the given skill. - ChannelComplete(u32), -} - -/// Struct describing a boss mechanic. -/// -/// Fields: -/// * Boss id that this mechanic belongs to. -/// * How the mechanic is triggered. -/// * Technical term for the mechanic (for debugging purposes). -#[derive(Debug, Clone, PartialEq, Eq, Hash)] -pub struct Mechanic(pub u16, pub Trigger, pub &'static str); - -impl Mechanic { - #[inline] - pub fn boss_id(&self) -> u16 { - self.0 - } - - #[inline] - pub fn trigger(&self) -> &Trigger { - &self.1 - } - - #[inline] - pub fn name(&self) -> &'static str { - self.2 - } -} - -macro_rules! mechanics { - ( $( $boss_id:expr => [ $($name:expr => $trigger:expr,)* ], )* ) => { - &[ - $( $(Mechanic($boss_id as u16, $trigger, $name)),* ),* - ] - } -} - -/// A slice of all mechanics that we know about. -pub static MECHANICS: &[Mechanic] = mechanics! { - // Wing 1 - Boss::ValeGuardian => [ - // Teleport: - "Unstable Magic Spike" => Trigger::SkillOnPlayer(31392), - ], - Boss::Gorseval => [ - // Slam - "Spectral Impact" => Trigger::SkillOnPlayer(31875), - // Egg - "Ghastly Prison" => Trigger::BoonPlayer(31623), - ], - Boss::Sabetha => [ - // Took the launch pad - "Shell-Shocked" => Trigger::BoonPlayer(34108), - ], - - // Wing 4 - Boss::Samarog => [ - "Prisoner Sweep" => Trigger::SkillOnPlayer(38168), - "Shockwave" => Trigger::SkillOnPlayer(37996), - ], -}; - -/// Get all mechanics that belong to the given boss. -pub fn get_mechanics(boss_id: u16) -> Vec<&'static Mechanic> { - MECHANICS.iter().filter(|m| m.0 == boss_id).collect() -} - - -#[cfg(test)] -mod tests { - use super::*; - - #[test] - pub fn test_parsing() { - assert_eq!("vg".parse(), Ok(Boss::ValeGuardian)); - assert_eq!("VG".parse(), Ok(Boss::ValeGuardian)); - - assert!("vga".parse::<Boss>().is_err()); - } -} |