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-rw-r--r--src/statistics/gamedata.rs52
1 files changed, 52 insertions, 0 deletions
diff --git a/src/statistics/gamedata.rs b/src/statistics/gamedata.rs
index 73f2780..ea1be39 100644
--- a/src/statistics/gamedata.rs
+++ b/src/statistics/gamedata.rs
@@ -2,6 +2,12 @@
//! some statistics.
use super::boon::{BoonQueue, BoonType};
+/// Enum containing all bosses with their IDs.
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+pub enum Boss {
+ ValeGuardian = 15483,
+}
+
/// Contains a boon.
///
/// Fields:
@@ -61,3 +67,49 @@ pub static BOONS: &[Boon] = &[
pub fn get_boon(boon_id: u16) -> Option<&'static Boon> {
BOONS.iter().find(|b| b.0 == boon_id)
}
+
+/// Contains pre-defined triggers for boss mechanics.
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+pub enum Trigger {
+ /// Triggers when the given boon is applied to the player.
+ BoonPlayer(u16),
+ /// Triggers when the given boon is applied to the boss.
+ BoonBoss(u16),
+ /// Triggers when the given skill is used by a player.
+ SkillByPlayer(u16),
+ /// Triggers when the given skill is used on a player.
+ SkillOnPlayer(u16),
+ /// Triggers when the given boon is stripped from an enemy.
+ BoonStripped(u16),
+ /// Triggers when the given entity spawned.
+ Spawn(u16),
+ /// Triggers when the boss finishes channeling the given skill.
+ ChannelComplete(u16),
+}
+
+/// Struct describing a boss mechanic.
+///
+/// Fields:
+/// * Boss id that this mechanic belongs to.
+/// * How the mechanic is triggered.
+/// * Technical term for the mechanic (for debugging purposes).
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+pub struct Mechanic(pub u16, pub Trigger, pub &'static str);
+
+macro_rules! mechanics {
+ ($boss_id:expr => [ $($name:expr => $trigger:expr,)* ]) => {
+ $(Mechanic($boss_id as u16, $trigger, $name)),*
+ }
+}
+
+/// A slice of all mechanics that we know about.
+pub static MECHANICS: &[Mechanic] = &[
+ mechanics! { Boss::ValeGuardian => [
+ "Unstable Magic Spike" => Trigger::SkillOnPlayer(31860),
+ ]},
+];
+
+/// Get all mechanics that belong to the given boss.
+pub fn get_mechanics(boss_id: u16) -> Vec<&'static Mechanic> {
+ MECHANICS.iter().filter(|m| m.0 == boss_id).collect()
+}