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Diffstat (limited to 'src/statistics/gamedata.rs')
-rw-r--r-- | src/statistics/gamedata.rs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/statistics/gamedata.rs b/src/statistics/gamedata.rs index 73f2780..ea1be39 100644 --- a/src/statistics/gamedata.rs +++ b/src/statistics/gamedata.rs @@ -2,6 +2,12 @@ //! some statistics. use super::boon::{BoonQueue, BoonType}; +/// Enum containing all bosses with their IDs. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub enum Boss { + ValeGuardian = 15483, +} + /// Contains a boon. /// /// Fields: @@ -61,3 +67,49 @@ pub static BOONS: &[Boon] = &[ pub fn get_boon(boon_id: u16) -> Option<&'static Boon> { BOONS.iter().find(|b| b.0 == boon_id) } + +/// Contains pre-defined triggers for boss mechanics. +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub enum Trigger { + /// Triggers when the given boon is applied to the player. + BoonPlayer(u16), + /// Triggers when the given boon is applied to the boss. + BoonBoss(u16), + /// Triggers when the given skill is used by a player. + SkillByPlayer(u16), + /// Triggers when the given skill is used on a player. + SkillOnPlayer(u16), + /// Triggers when the given boon is stripped from an enemy. + BoonStripped(u16), + /// Triggers when the given entity spawned. + Spawn(u16), + /// Triggers when the boss finishes channeling the given skill. + ChannelComplete(u16), +} + +/// Struct describing a boss mechanic. +/// +/// Fields: +/// * Boss id that this mechanic belongs to. +/// * How the mechanic is triggered. +/// * Technical term for the mechanic (for debugging purposes). +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub struct Mechanic(pub u16, pub Trigger, pub &'static str); + +macro_rules! mechanics { + ($boss_id:expr => [ $($name:expr => $trigger:expr,)* ]) => { + $(Mechanic($boss_id as u16, $trigger, $name)),* + } +} + +/// A slice of all mechanics that we know about. +pub static MECHANICS: &[Mechanic] = &[ + mechanics! { Boss::ValeGuardian => [ + "Unstable Magic Spike" => Trigger::SkillOnPlayer(31860), + ]}, +]; + +/// Get all mechanics that belong to the given boss. +pub fn get_mechanics(boss_id: u16) -> Vec<&'static Mechanic> { + MECHANICS.iter().filter(|m| m.0 == boss_id).collect() +} |