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-rw-r--r--src/event.rs61
1 files changed, 52 insertions, 9 deletions
diff --git a/src/event.rs b/src/event.rs
index 305c33b..03ef4c0 100644
--- a/src/event.rs
+++ b/src/event.rs
@@ -108,7 +108,7 @@ pub enum EventKind {
/// Position of the agent has changed.
Position {
- source_agent_addr: u64,
+ agent_addr: u64,
x: f32,
y: f32,
z: f32,
@@ -116,7 +116,7 @@ pub enum EventKind {
/// Velocity of the agent has changed.
Velocity {
- source_agent_addr: u64,
+ agent_addr: u64,
x: f32,
y: f32,
z: f32,
@@ -124,11 +124,44 @@ pub enum EventKind {
/// The agent is facing in the given direction.
Facing {
- source_agent_addr: u64,
+ agent_addr: u64,
x: f32,
y: f32,
},
+ /// The given agent changed their team.
+ TeamChange {
+ agent_addr: u64,
+ team_id: u64,
+ },
+
+ /// Establishes an "attack target" relationship between two agents.
+ ///
+ /// Attack targets are somewhat not really documented, but the gist seems to be that some
+ /// agents act as an "attack target" for other agents. This is mainly for the purpose of some
+ /// status update events, such as [`Targetable`][EventKind::Targetable] or
+ /// [`MaxHealthUpdate`][EventKind::MaxHealthUpdate].
+ ///
+ /// Damage events seem to not have attack targets as their target, so if your only goal is to
+ /// calculate the damage dealt, you should be fine ignoring attack targets.
+ ///
+ /// Further sources:
+ /// * [AttackTargetEvent.cs](https://github.com/baaron4/GW2-Elite-Insights-Parser/blob/8a0ccd381be8680d53a5840c569d0b8a111cea41/GW2EIParser/Parser/ParsedData/CombatEvents/StatusEvents/AttackTargetEvent.cs)
+ /// * [Deimos.cs](https://github.com/baaron4/GW2-Elite-Insights-Parser/blob/8a0ccd381be8680d53a5840c569d0b8a111cea41/GW2EIParser/FightLogic/Raids/W4/Deimos.cs)
+ /// * [ConjuredAmalgamate.cs](https://github.com/baaron4/GW2-Elite-Insights-Parser/blob/8a0ccd381be8680d53a5840c569d0b8a111cea41/GW2EIParser/FightLogic/Raids/W6/ConjuredAmalgamate.cs)
+ /// * [Adina.cs](https://github.com/baaron4/GW2-Elite-Insights-Parser/blob/8a0ccd381be8680d53a5840c569d0b8a111cea41/GW2EIParser/FightLogic/Raids/W7/Adina.cs)
+ AttackTarget {
+ agent_addr: u64,
+ parent_agent_addr: u64,
+ targetable: bool,
+ },
+
+ /// Updates the targetable state for the given agent.
+ Targetable {
+ agent_addr: u64,
+ targetable: bool,
+ },
+
/// Information about the map id.
MapId { map_id: u64 },
@@ -241,30 +274,40 @@ impl Event {
api_guild_id: get_api_guild_string(&get_guild_id_bytes(raw_event)),
},
CbtStateChange::Position => EventKind::Position {
- source_agent_addr: raw_event.src_agent,
+ agent_addr: raw_event.src_agent,
x: f32::from_bits((raw_event.dst_agent >> 32) as u32),
y: f32::from_bits((raw_event.dst_agent & 0xffffffff) as u32),
z: f32::from_bits(raw_event.value as u32),
},
CbtStateChange::Velocity => EventKind::Velocity {
- source_agent_addr: raw_event.src_agent,
+ agent_addr: raw_event.src_agent,
x: f32::from_bits((raw_event.dst_agent >> 32) as u32),
y: f32::from_bits((raw_event.dst_agent & 0xffffffff) as u32),
z: f32::from_bits(raw_event.value as u32),
},
CbtStateChange::Facing => EventKind::Facing {
- source_agent_addr: raw_event.src_agent,
+ agent_addr: raw_event.src_agent,
x: f32::from_bits((raw_event.dst_agent >> 32) as u32),
y: f32::from_bits((raw_event.dst_agent & 0xffffffff) as u32),
},
CbtStateChange::MapId => EventKind::MapId {
map_id: raw_event.src_agent,
},
+ CbtStateChange::TeamChange => EventKind::TeamChange {
+ agent_addr: raw_event.src_agent,
+ team_id: raw_event.dst_agent,
+ },
+ CbtStateChange::AttackTarget => EventKind::AttackTarget {
+ agent_addr: raw_event.src_agent,
+ parent_agent_addr: raw_event.dst_agent,
+ targetable: raw_event.value != 0,
+ },
+ CbtStateChange::Targetable => EventKind::Targetable {
+ agent_addr: raw_event.src_agent,
+ targetable: raw_event.dst_agent != 0,
+ },
// XXX: implement proper handling of those events!
CbtStateChange::BuffInitial
- | CbtStateChange::TeamChange
- | CbtStateChange::AttackTarget
- | CbtStateChange::Targetable
| CbtStateChange::ReplInfo
| CbtStateChange::StackActive
| CbtStateChange::StackReset