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| -rw-r--r-- | src/statistics/trackers.rs | 5 | 
1 files changed, 5 insertions, 0 deletions
| diff --git a/src/statistics/trackers.rs b/src/statistics/trackers.rs index 44b2f97..7b16fce 100644 --- a/src/statistics/trackers.rs +++ b/src/statistics/trackers.rs @@ -9,6 +9,11 @@  //! doesn't matter what you track, it doesn't matter how many trackers you  //! define.  //! +//! If you want to track stats separated by player or phases, consider writing +//! your tracker in a way that it only tracks statistics for a single player, +//! and then use a [`Multiplexer`](struct.Multiplexer.html) to automatically +//! track it for every player/agent. +//!  //! You can use [`run_trackers`](../fn.run_trackers.html) to run multiple  //! trackers on the same log.  use std::collections::HashMap; | 
