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authorDaniel Schadt <kingdread@gmx.de>2020-07-23 02:47:52 +0200
committerDaniel Schadt <kingdread@gmx.de>2020-07-23 02:47:52 +0200
commit962e2b9f8e17a50c7d7d37a424591b0df62f265c (patch)
tree61efe53eae3768aca9d5ce1eb89c91f5adaceeba /tests/logs/samarog-20200426.zevtc
parent0978345648cf9cdad6222f583dd21497b409d07e (diff)
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implement proper outcome for w1-w4
It turns out that `was_rewarded` is a pretty bad heuristic if you ever kill a boss a second time per week (basically, was_rewarded=false does not imply that the boss was unsuccessful). Therefore, we need a proper detection of when a fight failed and when a fight succeeded. This is the first batch that implements this as part of the Analyzer trait for bosses of wings 1 to 4.
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