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authorDaniel Schadt <kingdread@gmx.de>2020-04-28 12:11:29 +0200
committerDaniel Schadt <kingdread@gmx.de>2020-04-28 12:12:56 +0200
commit134c9eb670095210672ec125c2df755fe7ec341e (patch)
tree4eae10de1d67446fdd3e0b07288c9f7487df531a /tests/logs/old-cairn-20180321.evtc.zip
parent4193165476a05fb4b07849c5371af3c8b328d6cb (diff)
downloadevtclib-134c9eb670095210672ec125c2df755fe7ec341e.tar.gz
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evtclib-134c9eb670095210672ec125c2df755fe7ec341e.zip
add Profession and EliteSpec enum
In the high-level "Player" struct, dealing with the low-level numbers seems a bit off, especially because it means that applications have to keep a table of id-to-profession mappings anyway. We're already including a Boss enum for the same reasons, so we might as well include Profession and EliteSpec data - which is also not changing as frequently as Boss.
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