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author | Daniel Schadt <kingdread@gmx.de> | 2020-10-01 17:09:32 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-10-01 17:09:32 +0200 |
commit | 94f353b4ad893f5c378dea54e3d4301d884939e9 (patch) | |
tree | 119a38577a8a67ebb253ea9b5337cb6011351717 /src | |
parent | 60f8e6a1e547f7059a69cb71714f34aed5797dd5 (diff) | |
download | evtclib-94f353b4ad893f5c378dea54e3d4301d884939e9.tar.gz evtclib-94f353b4ad893f5c378dea54e3d4301d884939e9.tar.bz2 evtclib-94f353b4ad893f5c378dea54e3d4301d884939e9.zip |
fix documentation links
Diffstat (limited to 'src')
-rw-r--r-- | src/agent.rs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/agent.rs b/src/agent.rs index bb5acd6..ddd992f 100644 --- a/src/agent.rs +++ b/src/agent.rs @@ -242,7 +242,7 @@ impl TryFrom<&raw::Agent> for AgentKind { /// This automatically discerns between player, gadget and characters. /// /// Note that in most cases, you probably want to use `Agent::try_from` or even - /// [`process`][process] instead of this function. + /// [`process`][super::process] instead of this function. fn try_from(raw_agent: &raw::Agent) -> Result<Self, Self::Error> { if raw_agent.is_character() { Ok(AgentKind::Character(AgentKind::from_raw_character( @@ -280,9 +280,9 @@ impl TryFrom<&raw::Agent> for AgentKind { /// /// # Obtaining an agent /// -/// The normal way to obtain the agents is to use the [`.agents()`](Log::agents) method on a -/// [`Log`][Log], or one of the other accessor methods (like [`.players()`][Log::players] or -/// [`.agent_by_addr()`][Log::agent_by_addr]). +/// The normal way to obtain the agents is to use the [`.agents()`](super::Log::agents) method on a +/// [`Log`][super::Log], or one of the other accessor methods (like +/// [`.players()`][super::Log::players] or [`.agent_by_addr()`][super::Log::agent_by_addr]). /// /// In the cases where you already have a [`raw::Agent`][raw::Agent] available, you can also /// convert it to an [`Agent`][Agent] by using the standard @@ -306,8 +306,8 @@ impl TryFrom<&raw::Agent> for AgentKind { /// `Option<&Player>`). This works because such tagged `Agent`s can only be constructed (safely) /// using [`.as_player()`][Agent::as_player], [`.as_gadget()`][Agent::as_gadget] or /// [`.as_character()`][Agent::as_character]. This is useful since functions like -/// [`Log::players`][Log::players], which already filter only players, don't require the consumer -/// to do another check/pattern match for the right agent kind. +/// [`Log::players`][super::Log::players], which already filter only players, don't require the +/// consumer to do another check/pattern match for the right agent kind. /// /// The unit type `()` is used to tag `Agent`s which contain an undetermined type, and it is the /// default if you write `Agent` without any parameters. |