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| author | Daniel Schadt <kingdread@gmx.de> | 2018-06-14 17:26:23 +0200 | 
|---|---|---|
| committer | Daniel Schadt <kingdread@gmx.de> | 2018-06-14 17:26:23 +0200 | 
| commit | 9f6f3db682ab927fef4f1399d13c4cfc91313f82 (patch) | |
| tree | bef44f963e1822b837049fe87642609948243578 /src/statistics | |
| parent | aac51cfaf15659e9447a79032dea5c05e0441709 (diff) | |
| download | evtclib-9f6f3db682ab927fef4f1399d13c4cfc91313f82.tar.gz evtclib-9f6f3db682ab927fef4f1399d13c4cfc91313f82.tar.bz2 evtclib-9f6f3db682ab927fef4f1399d13c4cfc91313f82.zip | |
deal with multiple boss agents
Exemplary done with Xera.
Diffstat (limited to 'src/statistics')
| -rw-r--r-- | src/statistics/gamedata.rs | 25 | 
1 files changed, 19 insertions, 6 deletions
| diff --git a/src/statistics/gamedata.rs b/src/statistics/gamedata.rs index ea1be39..1b5fec6 100644 --- a/src/statistics/gamedata.rs +++ b/src/statistics/gamedata.rs @@ -5,9 +5,24 @@ use super::boon::{BoonQueue, BoonType};  /// Enum containing all bosses with their IDs.  #[derive(Debug, Clone, PartialEq, Eq, Hash)]  pub enum Boss { -    ValeGuardian = 15483, +    ValeGuardian = 0x3C4E, + +    /// Xera ID for phase 1. +    /// +    /// This is only half of Xera's ID, as there will be a second agent for the +    /// second phase. This agent will have another ID, see +    /// [`XERA_PHASE2_ID`](constant.XERA_PHASE2_ID.html). +    Xera = 0x3F76,  } +/// ID for Xera in the second phase. +/// +/// The original Xera will despawn, and after the tower phase, a separate spawn +/// will take over. This new Xera will have this ID. Care needs to be taken when +/// calculating boss damage on this encounter, as both Xeras have to be taken +/// into account. +pub const XERA_PHASE2_ID: u16 = 0x3F9E; +  /// Contains a boon.  ///  /// Fields: @@ -103,11 +118,9 @@ macro_rules! mechanics {  }  /// A slice of all mechanics that we know about. -pub static MECHANICS: &[Mechanic] = &[ -    mechanics! { Boss::ValeGuardian => [ -        "Unstable Magic Spike" => Trigger::SkillOnPlayer(31860), -    ]}, -]; +pub static MECHANICS: &[Mechanic] = &[mechanics! { Boss::ValeGuardian => [ +    "Unstable Magic Spike" => Trigger::SkillOnPlayer(31860), +]}];  /// Get all mechanics that belong to the given boss.  pub fn get_mechanics(boss_id: u16) -> Vec<&'static Mechanic> { | 
