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author | Daniel Schadt <kingdread@gmx.de> | 2018-04-25 13:32:11 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2018-04-25 13:32:11 +0200 |
commit | 7d35d1a4ecf4d7fe6689c83defd9163b7a66f915 (patch) | |
tree | 433250fe3db638068d3190a17ef2d3f31ddf7293 /src/statistics/mod.rs | |
parent | 4ea20d5a7d75c77a36bd4baf768226e3089b48ae (diff) | |
download | evtclib-7d35d1a4ecf4d7fe6689c83defd9163b7a66f915.tar.gz evtclib-7d35d1a4ecf4d7fe6689c83defd9163b7a66f915.tar.bz2 evtclib-7d35d1a4ecf4d7fe6689c83defd9163b7a66f915.zip |
add basic boon queue support
This is already pretty good to calculate the overall boon uptime/average
stacks.
Diffstat (limited to 'src/statistics/mod.rs')
-rw-r--r-- | src/statistics/mod.rs | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/src/statistics/mod.rs b/src/statistics/mod.rs new file mode 100644 index 0000000..a9dd178 --- /dev/null +++ b/src/statistics/mod.rs @@ -0,0 +1,172 @@ +//! This module aids in the creation of actual boss statistics. +use super::*; +use std::collections::HashMap; + +pub mod boon; + +pub type StatResult<T> = Result<T, StatError>; + +quick_error! { + #[derive(Clone, Debug)] + pub enum StatError { + } +} + +/// A struct containing the calculated statistics for the log. +#[derive(Clone, Debug)] +pub struct Statistics { + /// A map mapping agent addresses to their stats. + pub agent_stats: HashMap<u64, AgentStats>, +} + +/// A struct describing the agent statistics. +#[derive(Clone, Debug, Default)] +pub struct AgentStats { + /// Damage done per target during the fight. + /// + /// Maps from target address to the damage done to this target. + pub per_target_damage: HashMap<u64, DamageStats>, + /// Total damage dealt during the fight. + pub total_damage: DamageStats, + /// Damage directed to the boss. + pub boss_damage: DamageStats, + /// Time when the agent has entered combat (millseconds since log start). + pub enter_combat: u64, + /// Time when the agent has left combat (millseconds since log start). + pub exit_combat: u64, +} + +impl AgentStats { + /// Returns the combat time of this agent in milliseconds. + pub fn combat_time(&self) -> u64 { + self.exit_combat - self.enter_combat + } +} + +/// Damage statistics for a given target. +#[derive(Debug, Clone, Copy, Default)] +pub struct DamageStats { + /// The total damage of the player, including all minions/pets/... + pub total_damage: u64, + /// The condition damage that the player dealt. + pub condition_damage: u64, + /// The power damage that the player dealt. + pub power_damage: u64, + /// The damage that was done by minions/pets/... + pub add_damage: u64, +} + +// A support macro to introduce a new block. +// +// Doesn't really require a macro, but it's nicer to look at +// with! { foo = bar } +// rather than +// { let foo = bar; ... } +macro_rules! with { + ($name:ident = $expr:expr => $bl:block) => {{ + let $name = $expr; + $bl + }}; +} + +/// Calculate the statistics for the given log. +pub fn calculate(log: &Log) -> StatResult<Statistics> { + use super::EventKind::*; + + let mut agent_stats = HashMap::<u64, AgentStats>::new(); + let mut log_start_time = 0; + + fn get_stats(map: &mut HashMap<u64, AgentStats>, source: u64, target: u64) -> &mut DamageStats { + map.entry(source) + .or_insert_with(Default::default) + .per_target_damage + .entry(target) + .or_insert_with(Default::default) + } + + for event in log.events() { + match event.kind { + LogStart { .. } => { + log_start_time = event.time; + } + + EnterCombat { agent_addr, .. } => { + agent_stats + .entry(agent_addr) + .or_insert_with(Default::default) + .enter_combat = event.time - log_start_time; + } + + ExitCombat { agent_addr } => { + agent_stats + .entry(agent_addr) + .or_insert_with(Default::default) + .exit_combat = event.time - log_start_time; + } + + Physical { + source_agent_addr, + destination_agent_addr, + damage, + .. + } => { + with! { stats = get_stats(&mut agent_stats, source_agent_addr, destination_agent_addr) => { + stats.total_damage += damage as u64; + stats.power_damage += damage as u64; + }} + + if let Some(master) = log.master_agent(source_agent_addr) { + let master_stats = + get_stats(&mut agent_stats, master.addr, destination_agent_addr); + master_stats.total_damage += damage as u64; + master_stats.add_damage += damage as u64; + } + } + + ConditionTick { + source_agent_addr, + destination_agent_addr, + damage, + .. + } => { + with! { stats = get_stats(&mut agent_stats, source_agent_addr, destination_agent_addr) => { + stats.total_damage += damage as u64; + stats.condition_damage += damage as u64; + }} + + if let Some(master) = log.master_agent(source_agent_addr) { + let master_stats = + get_stats(&mut agent_stats, master.addr, destination_agent_addr); + master_stats.total_damage += damage as u64; + master_stats.add_damage += damage as u64; + } + } + + _ => (), + } + } + + let boss = log.boss(); + + for agent_stat in agent_stats.values_mut() { + tally_damage(agent_stat); + agent_stat.boss_damage = agent_stat + .per_target_damage + .get(&boss.addr) + .cloned() + .unwrap_or_else(Default::default); + } + + Ok(Statistics { agent_stats }) +} + +/// Takes the per target damage stats and tallies them up into the total damage +/// stats. +fn tally_damage(stats: &mut AgentStats) { + for damage in stats.per_target_damage.values() { + stats.total_damage.total_damage += damage.total_damage; + stats.total_damage.power_damage += damage.power_damage; + stats.total_damage.condition_damage += damage.condition_damage; + stats.total_damage.add_damage += damage.add_damage; + } +} |