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author | Daniel Schadt <kingdread@gmx.de> | 2018-04-25 13:32:11 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2018-04-25 13:32:11 +0200 |
commit | 7d35d1a4ecf4d7fe6689c83defd9163b7a66f915 (patch) | |
tree | 433250fe3db638068d3190a17ef2d3f31ddf7293 /src/statistics.rs | |
parent | 4ea20d5a7d75c77a36bd4baf768226e3089b48ae (diff) | |
download | evtclib-7d35d1a4ecf4d7fe6689c83defd9163b7a66f915.tar.gz evtclib-7d35d1a4ecf4d7fe6689c83defd9163b7a66f915.tar.bz2 evtclib-7d35d1a4ecf4d7fe6689c83defd9163b7a66f915.zip |
add basic boon queue support
This is already pretty good to calculate the overall boon uptime/average
stacks.
Diffstat (limited to 'src/statistics.rs')
-rw-r--r-- | src/statistics.rs | 170 |
1 files changed, 0 insertions, 170 deletions
diff --git a/src/statistics.rs b/src/statistics.rs deleted file mode 100644 index af208ce..0000000 --- a/src/statistics.rs +++ /dev/null @@ -1,170 +0,0 @@ -//! This module aids in the creation of actual boss statistics. -use super::*; -use std::collections::HashMap; - -pub type StatResult<T> = Result<T, StatError>; - -quick_error! { - #[derive(Clone, Debug)] - pub enum StatError { - } -} - -/// A struct containing the calculated statistics for the log. -#[derive(Clone, Debug)] -pub struct Statistics { - /// A map mapping agent addresses to their stats. - pub agent_stats: HashMap<u64, AgentStats>, -} - -/// A struct describing the agent statistics. -#[derive(Clone, Debug, Default)] -pub struct AgentStats { - /// Damage done per target during the fight. - /// - /// Maps from target address to the damage done to this target. - pub per_target_damage: HashMap<u64, DamageStats>, - /// Total damage dealt during the fight. - pub total_damage: DamageStats, - /// Damage directed to the boss. - pub boss_damage: DamageStats, - /// Time when the agent has entered combat (millseconds since log start). - pub enter_combat: u64, - /// Time when the agent has left combat (millseconds since log start). - pub exit_combat: u64, -} - -impl AgentStats { - /// Returns the combat time of this agent in milliseconds. - pub fn combat_time(&self) -> u64 { - self.exit_combat - self.enter_combat - } -} - -/// Damage statistics for a given target. -#[derive(Debug, Clone, Copy, Default)] -pub struct DamageStats { - /// The total damage of the player, including all minions/pets/... - pub total_damage: u64, - /// The condition damage that the player dealt. - pub condition_damage: u64, - /// The power damage that the player dealt. - pub power_damage: u64, - /// The damage that was done by minions/pets/... - pub add_damage: u64, -} - -// A support macro to introduce a new block. -// -// Doesn't really require a macro, but it's nicer to look at -// with! { foo = bar } -// rather than -// { let foo = bar; ... } -macro_rules! with { - ($name:ident = $expr:expr => $bl:block) => {{ - let $name = $expr; - $bl - }}; -} - -/// Calculate the statistics for the given log. -pub fn calculate(log: &Log) -> StatResult<Statistics> { - use super::EventKind::*; - - let mut agent_stats = HashMap::<u64, AgentStats>::new(); - let mut log_start_time = 0; - - fn get_stats(map: &mut HashMap<u64, AgentStats>, source: u64, target: u64) -> &mut DamageStats { - map.entry(source) - .or_insert_with(Default::default) - .per_target_damage - .entry(target) - .or_insert_with(Default::default) - } - - for event in log.events() { - match event.kind { - LogStart { .. } => { - log_start_time = event.time; - } - - EnterCombat { agent_addr, .. } => { - agent_stats - .entry(agent_addr) - .or_insert_with(Default::default) - .enter_combat = event.time - log_start_time; - } - - ExitCombat { agent_addr } => { - agent_stats - .entry(agent_addr) - .or_insert_with(Default::default) - .exit_combat = event.time - log_start_time; - } - - Physical { - source_agent_addr, - destination_agent_addr, - damage, - .. - } => { - with! { stats = get_stats(&mut agent_stats, source_agent_addr, destination_agent_addr) => { - stats.total_damage += damage as u64; - stats.power_damage += damage as u64; - }} - - if let Some(master) = log.master_agent(source_agent_addr) { - let master_stats = - get_stats(&mut agent_stats, master.addr, destination_agent_addr); - master_stats.total_damage += damage as u64; - master_stats.add_damage += damage as u64; - } - } - - ConditionTick { - source_agent_addr, - destination_agent_addr, - damage, - .. - } => { - with! { stats = get_stats(&mut agent_stats, source_agent_addr, destination_agent_addr) => { - stats.total_damage += damage as u64; - stats.condition_damage += damage as u64; - }} - - if let Some(master) = log.master_agent(source_agent_addr) { - let master_stats = - get_stats(&mut agent_stats, master.addr, destination_agent_addr); - master_stats.total_damage += damage as u64; - master_stats.add_damage += damage as u64; - } - } - - _ => (), - } - } - - let boss = log.boss(); - - for agent_stat in agent_stats.values_mut() { - tally_damage(agent_stat); - agent_stat.boss_damage = agent_stat - .per_target_damage - .get(&boss.addr) - .cloned() - .unwrap_or_else(Default::default); - } - - Ok(Statistics { agent_stats }) -} - -/// Takes the per target damage stats and tallies them up into the total damage -/// stats. -fn tally_damage(stats: &mut AgentStats) { - for damage in stats.per_target_damage.values() { - stats.total_damage.total_damage += damage.total_damage; - stats.total_damage.power_damage += damage.power_damage; - stats.total_damage.condition_damage += damage.condition_damage; - stats.total_damage.add_damage += damage.add_damage; - } -} |