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author | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 13:31:29 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 13:31:29 +0200 |
commit | 3d272591bf52d9206f02c952fecddbf91176bdcb (patch) | |
tree | 053c37ea1e4da249e0eec517b60c7b66e89a7538 /src/lib.rs | |
parent | eec1c5360b410b5474c9645b07bc273bb3034625 (diff) | |
download | evtclib-3d272591bf52d9206f02c952fecddbf91176bdcb.tar.gz evtclib-3d272591bf52d9206f02c952fecddbf91176bdcb.tar.bz2 evtclib-3d272591bf52d9206f02c952fecddbf91176bdcb.zip |
more documentation
Diffstat (limited to 'src/lib.rs')
-rw-r--r-- | src/lib.rs | 18 |
1 files changed, 18 insertions, 0 deletions
@@ -44,6 +44,13 @@ pub enum EvtcError { } /// Player-specific agent data. +/// +/// Player agents are characters controlled by a player and as such, they contain data about the +/// account and character used (name, profession), as well as the squad composition. +/// +/// Note that a `Player` is only the player character itself. Any additional entities that are +/// spawned by the player (clones, illusions, banners, ...) are either a [`Character`][Character] +/// or a [`Gadget`][Gadget]. #[derive(Debug, Clone, Hash, PartialEq, Eq, CopyGetters)] pub struct Player { /// The player's profession. @@ -78,6 +85,13 @@ impl Player { } /// Gadget-specific agent data. +/// +/// Gadgets are entities that are spawned by certain skills. They are mostly inanimate objects that +/// only exist to achieve a certain skill effect. +/// +/// Examples of this include the [banners](https://wiki.guildwars2.com/wiki/Banner) spawned by +/// Warriors, but also skill effects like the roots created by +/// [Entangle](https://wiki.guildwars2.com/wiki/Entangle) or the other objects in the arena. #[derive(Debug, Clone, Hash, PartialEq, Eq, CopyGetters)] pub struct Gadget { #[get_copy = "pub"] @@ -91,6 +105,10 @@ impl Gadget { } } +/// Character-specific agent data. +/// +/// Characters are NPCs such as the bosses themselves, additional mobs that they spawn, but also +/// friendly characters like Mesmer's clones and illusions, Necromancer minions, and so on. #[derive(Debug, Clone, Hash, PartialEq, Eq, CopyGetters)] pub struct Character { #[get_copy = "pub"] |