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author | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 12:11:29 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 12:12:56 +0200 |
commit | 134c9eb670095210672ec125c2df755fe7ec341e (patch) | |
tree | 4eae10de1d67446fdd3e0b07288c9f7487df531a /src/gamedata.rs | |
parent | 4193165476a05fb4b07849c5371af3c8b328d6cb (diff) | |
download | evtclib-134c9eb670095210672ec125c2df755fe7ec341e.tar.gz evtclib-134c9eb670095210672ec125c2df755fe7ec341e.tar.bz2 evtclib-134c9eb670095210672ec125c2df755fe7ec341e.zip |
add Profession and EliteSpec enum
In the high-level "Player" struct, dealing with the low-level numbers
seems a bit off, especially because it means that applications have to
keep a table of id-to-profession mappings anyway. We're already
including a Boss enum for the same reasons, so we might as well include
Profession and EliteSpec data - which is also not changing as frequently
as Boss.
Diffstat (limited to 'src/gamedata.rs')
-rw-r--r-- | src/gamedata.rs | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/gamedata.rs b/src/gamedata.rs index b7ffc11..b32b385 100644 --- a/src/gamedata.rs +++ b/src/gamedata.rs @@ -126,6 +126,74 @@ impl FromStr for Boss { /// into account. pub const XERA_PHASE2_ID: u16 = 0x3F9E; +/// An in-game profession. +/// +/// This only contains the 9 base professions. For elite specializations, see +/// [`EliteSpec`][EliteSpec]. +#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, FromPrimitive)] +pub enum Profession { + Guardian = 1, + Warrior = 2, + Engineer = 3, + Ranger = 4, + Thief = 5, + Elementalist = 6, + Mesmer = 7, + Necromancer = 8, + Revenant = 9, +} + +/// All possible elite specializations. +/// +/// Note that the numeric value of the enum variants correspond to the specialization ID in the API +/// as well. See [the official wiki](https://wiki.guildwars2.com/wiki/API:2/specializations) for +/// more information regarding the API usage. +#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, FromPrimitive)] +pub enum EliteSpec { + // Heart of Thorns elites: + Dragonhunter = 27, + Berserker = 18, + Scrapper = 43, + Druid = 5, + Daredevil = 7, + Tempest = 48, + Chronomancer = 40, + Reaper = 34, + Herald = 52, + + // Path of Fire elites: + Firebrand = 62, + Spellbreaker = 61, + Holosmith = 57, + Soulbeast = 55, + Deadeye = 58, + Weaver = 56, + Mirage = 59, + Scourge = 60, + Renegade = 63, +} + +impl EliteSpec { + /// Return the profession that this elite specialization belongs to. + /// + /// This value is hardcoded (and not expected to change), and does not require a network + /// connection or API access. + pub fn profession(self) -> Profession { + use EliteSpec::*; + match self { + Dragonhunter | Firebrand => Profession::Guardian, + Berserker | Spellbreaker => Profession::Warrior, + Scrapper | Holosmith => Profession::Engineer, + Druid | Soulbeast => Profession::Ranger, + Daredevil | Deadeye => Profession::Thief, + Tempest | Weaver => Profession::Elementalist, + Chronomancer | Mirage => Profession::Mesmer, + Reaper | Scourge => Profession::Necromancer, + Herald | Renegade => Profession::Revenant, + } + } +} + #[cfg(test)] mod tests { use super::*; |