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authorDaniel Schadt <kingdread@gmx.de>2021-11-18 20:25:04 +0100
committerDaniel Schadt <kingdread@gmx.de>2021-11-18 20:25:04 +0100
commit028af389a037a6edc0ff5b26e34abde9ecc1042c (patch)
treeace7f78d5fa781caf54cdae3b33282707c6f789c /src/gamedata.rs
parent14bf5eb9e56de631d6dc2e47d6023c742c14b7e2 (diff)
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make EventKind non-exhaustive
There are two reasons for this: First, we want to implement new events (and arcdps might add new events themselves) without having to release a new major version. Adding enum variants is usually a breaking change, because match blocks have to be adjusted to keep every variant included. This is the same reason why we made Encounter and Boss non-exhaustive as well. Secondly, the usual modus operandi is not to iterate through all events and do something for every event kind that you find, but rather to iterate through the events and look for the events that you find interesting. This means that most often, you will use a match with a "do-nothing" catch-all, an if-let or a matches!() anyway, in which case this change does not affect the code in a good or bad way.
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