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author | Daniel Schadt <kingdread@gmx.de> | 2020-04-27 14:39:36 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-04-27 14:39:36 +0200 |
commit | 08465ea1b8c1b9f90057bcc10fb8887ee57cac8c (patch) | |
tree | 7786e81336db4f814a323ed1cdacdced801f9abe /src/gamedata.rs | |
parent | 2a9aef0a371ffb860bfc48b691b9aaf0393e3df7 (diff) | |
download | evtclib-08465ea1b8c1b9f90057bcc10fb8887ee57cac8c.tar.gz evtclib-08465ea1b8c1b9f90057bcc10fb8887ee57cac8c.tar.bz2 evtclib-08465ea1b8c1b9f90057bcc10fb8887ee57cac8c.zip |
remove statistics submodule
The way the trackers worked was rather... "adventurous", and while there
were some good ideas and it mostly worked, the implementation and
interface could do better.
Additionally, it was incomplete, for example there were a lot of
mechanics just missing.
While I'm not against having this functionality provided by evtclib, I
think it would be more worthwile with a better designed implementation &
API, so this "proof of concept" implementation is gone until there is a
better way of doing things.
gamedata is being kept, as the boss identifiers are useful and
applications shouldn't have to deal with keeping this low-level list
themselves.
Diffstat (limited to 'src/gamedata.rs')
-rw-r--r-- | src/gamedata.rs | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/src/gamedata.rs b/src/gamedata.rs new file mode 100644 index 0000000..c56af13 --- /dev/null +++ b/src/gamedata.rs @@ -0,0 +1,149 @@ +//! This module contains some low-level game data, such as different boss IDs. +use std::{fmt, str::FromStr}; +use num_derive::FromPrimitive; + +/// Enum containing all bosses with their IDs. +#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, FromPrimitive)] +pub enum Boss { + // Wing 1 + ValeGuardian = 0x3C4E, + Gorseval = 0x3C45, + Sabetha = 0x3C0F, + + // Wing 2 + Slothasor = 0x3EFB, + Matthias = 0x3EF3, + + // Wing 3 + KeepConstruct = 0x3F6B, + /// Xera ID for phase 1. + /// + /// This is only half of Xera's ID, as there will be a second agent for the + /// second phase. This agent will have another ID, see + /// [`XERA_PHASE2_ID`](constant.XERA_PHASE2_ID.html). + Xera = 0x3F76, + + // Wing 4 + Cairn = 0x432A, + MursaatOverseer = 0x4314, + Samarog = 0x4324, + Deimos = 0x4302, + + // Wing 5 + SoullessHorror = 0x4D37, + Dhuum = 0x4BFA, + + // Wing 6 + ConjuredAmalgamate = 0xABC6, + LargosTwins = 0x5271, + Qadim = 0x51C6, + + // Wing 7 + CardinalAdina = 0x55F6, + CardinalSabir = 0x55CC, + QadimThePeerless = 0x55F0, + + // 100 CM + Skorvald = 0x44E0, + Artsariiv = 0x461D, + Arkk = 0x455F, + + // 99 CM + MAMA = 0x427D, + Siax = 0x4284, + Ensolyss = 0x4234, + + // Strike missions + IcebroodConstruct = 0x568A, + VoiceOfTheFallen = 0x5747, + FraenirOfJormag = 0x57DC, + Boneskinner = 0x57F9, + WhisperOfJormag = 0x58B7, +} + + +/// Error for when converting a string to the boss fails. +#[derive(Debug, Clone, Hash, PartialEq, Eq)] +pub struct ParseBossError(String); + + +impl fmt::Display for ParseBossError { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + write!(f, "Invalid boss identifier: {}", self.0) + } +} + + +impl FromStr for Boss { + type Err = ParseBossError; + + fn from_str(s: &str) -> Result<Self, Self::Err> { + let lower = s.to_lowercase(); + match &lower as &str { + "vg" | "vale guardian" => Ok(Boss::ValeGuardian), + "gorse" | "gorseval" => Ok(Boss::Gorseval), + "sab" | "sabetha" => Ok(Boss::Sabetha), + + "sloth" | "slothasor" => Ok(Boss::Slothasor), + "matthias" => Ok(Boss::Matthias), + + "kc" | "keep construct" => Ok(Boss::KeepConstruct), + "xera" => Ok(Boss::Xera), + + "cairn" => Ok(Boss::Cairn), + "mo" | "mursaat overseer" => Ok(Boss::MursaatOverseer), + "sam" | "sama" | "samarog" => Ok(Boss::Samarog), + "deimos" => Ok(Boss::Deimos), + + "desmina" | "sh" => Ok(Boss::SoullessHorror), + "dhuum" => Ok(Boss::Dhuum), + + "ca" | "conjured almagamate" => Ok(Boss::ConjuredAmalgamate), + "largos" | "twins" => Ok(Boss::LargosTwins), + "qadim" => Ok(Boss::Qadim), + + "adina" | "cardinal adina" => Ok(Boss::CardinalAdina), + "sabir" | "cardinal sabir" => Ok(Boss::CardinalSabir), + "qadimp" | "peerless qadim" | "qadim the peerless" => Ok(Boss::QadimThePeerless), + + "skorvald" => Ok(Boss::Skorvald), + "artsariiv" => Ok(Boss::Artsariiv), + "arkk" => Ok(Boss::Arkk), + + "mama" => Ok(Boss::MAMA), + "siax" => Ok(Boss::Siax), + "ensolyss" => Ok(Boss::Ensolyss), + + "icebrood" | "icebrood construct" => Ok(Boss::IcebroodConstruct), + "super kodan brothers" => Ok(Boss::VoiceOfTheFallen), + "fraenir" | "fraenir of jormag" => Ok(Boss::FraenirOfJormag), + "boneskinner" => Ok(Boss::Boneskinner), + "whisper" | "whisper of jormag" => Ok(Boss::WhisperOfJormag), + + _ => Err(ParseBossError(s.to_owned())) + } + } +} + + +/// ID for Xera in the second phase. +/// +/// The original Xera will despawn, and after the tower phase, a separate spawn +/// will take over. This new Xera will have this ID. Care needs to be taken when +/// calculating boss damage on this encounter, as both Xeras have to be taken +/// into account. +pub const XERA_PHASE2_ID: u16 = 0x3F9E; + + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + pub fn test_parsing() { + assert_eq!("vg".parse(), Ok(Boss::ValeGuardian)); + assert_eq!("VG".parse(), Ok(Boss::ValeGuardian)); + + assert!("vga".parse::<Boss>().is_err()); + } +} |