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| author | Daniel Schadt <kingdread@gmx.de> | 2018-04-14 20:03:16 +0200 | 
|---|---|---|
| committer | Daniel Schadt <kingdread@gmx.de> | 2018-04-14 20:03:16 +0200 | 
| commit | 6e7431f0ce600502c335b75c8acfe0cf448b68e6 (patch) | |
| tree | 1a91d65b5287d48fd14d4d1530e5cdd13f4e2ad0 /material | |
| download | evtclib-6e7431f0ce600502c335b75c8acfe0cf448b68e6.tar.gz evtclib-6e7431f0ce600502c335b75c8acfe0cf448b68e6.tar.bz2 evtclib-6e7431f0ce600502c335b75c8acfe0cf448b68e6.zip | |
Initial commit
Diffstat (limited to 'material')
| -rw-r--r-- | material/README.txt | 183 | ||||
| -rw-r--r-- | material/Samarog.evtc | bin | 0 -> 13644956 bytes | |||
| -rwxr-xr-x | material/Samarog.evtc.zip | bin | 0 -> 1251759 bytes | |||
| -rw-r--r-- | material/example.cpp | 117 | 
4 files changed, 300 insertions, 0 deletions
| diff --git a/material/README.txt b/material/README.txt new file mode 100644 index 0000000..fd0d9da --- /dev/null +++ b/material/README.txt @@ -0,0 +1,183 @@ +example.cpp has the code i use to write out evtc files. +check file header for environment: evtc bytes for filetype, arcdps build yyyymmdd for compatibility, target species id for boss/manual. +create agents and skills table from evtc, consider dynamic expansion - some nameless/combatless agents may not be written. +skill and agent names use utf8 encoding. +evtc_agent.name is a combo string on players - character name <null> account name <null> subgroup str literal <null>. +add u16 field to the agent table, agents[x].instance_id, initialized to 0. +add u64 fields agents[x].first_aware initialized to 0, and agents[x].last_aware initialized to u64max. +add u64 field agents[x].master_addr, initialized to 0. +if evtc_agent.is_elite == 0xffffffff && upper half of evtc_agent.prof == 0xffff, agent is a gadget with pseudo id as lower half of evtc_agent.prof (volatile id). +if evtc_agent.is_elite == 0xffffffff && upper half of evtc_agent.prof != 0xffff, agent is a character with species id as lower half of evtc_agent.prof (reliable id). +if evtc_agent.is_elite != 0xffffffff, agent is a player with profession as evtc_agent.prof and elite spec as evtc_agent.is_elite. +gadgets do not have true ids and are generated through a combination of gadget parameters - they may collide with characters and should be treated separately. +iterate through all events, assigning instance ids and first/last aware ticks. +set agents[x].instance_id = cbtevent.src_instid where agents[x].addr == cbtevent.src_agent && !cbtevent.is_statechange. +set agents[x].first_aware = cbtevent.time on first event, then all consecutive event times to agents[x].last_aware. +iterate through all events again, this time assigning master agent. +set agents[z].master_agent on encountering cbtevent.src_master_instid != 0. +agents[z].master_addr = agents[x].addr where agents[x].instance_id == cbtevent.src_master_instid && agent[x].first_aware < cbtevent.time < last_aware. +iterate through all events one last time, this time parsing for the data you want. +cbtevent.src_agent and cbtevent.dst_agent should be used to associate event data with local data. +parse event type order should check cbtevent.is_statechange > cbtevent.is_activation > cbtevent.is_buffremove. +cbtevent.is_statechange will do the heavy lifting of non-internal and parser-requested events - make sure to ignore unknown statechange types. +if you would like to see an event not obtainable through my cbtevent struct, let me know. +on cbtevent.is_activation == cancel_fire or cancel_cancel, value will be the ms duration of the time spent in animation. +on cbtevent.is_activation == normal or quickness, value will be the ms duration of the expected animation time. +on cbtevent.is_buffremove, value will be the total duration removed of the stack/s, buff_dmg will be the duration of the longest stack. +if they are all 0, it will be a buff application (!cbtevent.is_buffremove && cbtevent.is_buff) or physical hit (!cbtevent.is_buff). +on physical, cbtevent.value will be the damage done (negative = healing, if ever added). +on physical, cbtevent.result will be the result of the attack. +on buff && !cbtevent.buff_dmg && cbtevent.value, cbtevent.value will be the millisecond duration applied. cbtevent.overstack will be apx overstack in ms. +on buff && !cbtevent.buff_dmg && !cbtevent.value, it is negated condition damage via invuln or resistance. +on buff && cbtevent.buff_dmg && !cbtevent.value, cbtevent.buff_dmg will be the approximate damage done on tick (negative = healing, if ever added). + +raid boss ids: +vale guardian  = 0x3C4E +gorseval       = 0x3C45 +sabetha        = 0x3C0F +slothasor      = 0x3EFB +trio           = 0x3ED8, 0x3F09, 0x3EFD +matthias       = 0x3EF3 +stk            =  +keep construct = 0x3F6B +xera           = 0x3F76, 0x3F9E +cairn          = 0x432A +overseer       = 0x4314 +samarog        = 0x4324 +deimos         = 0x4302 +some fractal ids (thanks /u/hollywood_rag): +https://pastebin.com/3GpfDfGe + +base npc stats (for levels 0 to 84): +def =  +{  123,  128,  134,  138,  143,  148,  153,  158,  162,  167,  175,  183,  185,  187,  190,  192,  202,  206,  210,  214, +   220,  224,  239,  245,  250,  256,  261,  267,  285,  291,  311,  320,  328,  337,  356,  365,  385,  394,  402,  411, +   432,  443,  465,  476,  486,  497,  517,  527,  550,  561,  575,  588,  610,  624,  649,  662,  676,  690,  711,  725, +   752,  769,  784,  799,  822,  837,  878,  893,  909,  924,  949,  968, 1011, 1030, 1049, 1067, 1090, 1109, 1155, 1174, +  1223, 1247, 1271, 1295, 1319} +   +pwr =  +{  162,  179,  197,  214,  231,  249,  267,  286,  303,  322,  344,  367,  389,  394,  402,  412,  439,  454,  469,  483, +   500,  517,  556,  575,  593,  612,  622,  632,  672,  684,  728,  744,  761,  778,  820,  839,  885,  905,  924,  943, +   991, 1016, 1067, 1093, 1119, 1145, 1193, 1220, 1275, 1304, 1337, 1372, 1427, 1461, 1525, 1562, 1599, 1637, 1692, 1731, +  1802, 1848, 1891, 1936, 1999, 2045, 2153, 2201, 2249, 2298, 2368, 2424, 2545, 2604, 2662, 2723, 2792, 2854, 2985, 3047, +  3191, 3269, 3348, 3427, 3508} +   +attr =  +{    5,   10,   17,   22,   27,   35,   45,   50,   55,   60,   68,   76,   84,   92,   94,   95,  103,  108,  112,  116, +   123,  129,  140,  147,  153,  160,  166,  171,  186,  192,  208,  219,  230,  238,  253,  259,  274,  279,  284,  290, +   304,  317,  339,  353,  366,  380,  401,  416,  440,  454,  471,  488,  514,  532,  561,  579,  598,  617,  643,  662, +   696,  718,  741,  765,  795,  818,  866,  891,  916,  941,  976, 1004, 1059, 1089, 1119, 1149, 1183, 1214, 1274, 1307, +  1374, 1413, 1453, 1493, 1534} + +enums and structs:  +/* iff */ +enum iff { +	IFF_FRIEND, // green vs green, red vs red +	IFF_FOE, // green vs red +	IFF_UNKNOWN // something very wrong happened +}; + +/* combat result (physical) */ +enum cbtresult { +	CBTR_NORMAL, // good physical hit +	CBTR_CRIT, // physical hit was crit +	CBTR_GLANCE, // physical hit was glance +	CBTR_BLOCK, // physical hit was blocked eg. mesmer shield 4 +	CBTR_EVADE, // physical hit was evaded, eg. dodge or mesmer sword 2 +	CBTR_INTERRUPT, // physical hit interrupted something +	CBTR_ABSORB, // physical hit was "invlun" or absorbed eg. guardian elite +	CBTR_BLIND, // physical hit missed +	CBTR_KILLINGBLOW // physical hit was killing hit +}; +	 +/* combat activation */ +enum cbtactivation { +	ACTV_NONE, // not used - not this kind of event +	ACTV_NORMAL, // activation without quickness +	ACTV_QUICKNESS, // activation with quickness +	ACTV_CANCEL_FIRE, // cancel with reaching channel time +	ACTV_CANCEL_CANCEL, // cancel without reaching channel time +	ACTV_RESET // animation completed fully +}; + +/* combat state change */ +enum cbtstatechange { +	CBTS_NONE, // not used - not this kind of event +	CBTS_ENTERCOMBAT, // src_agent entered combat, dst_agent is subgroup +	CBTS_EXITCOMBAT, // src_agent left combat +	CBTS_CHANGEUP, // src_agent is now alive +	CBTS_CHANGEDEAD, // src_agent is now dead +	CBTS_CHANGEDOWN, // src_agent is now downed +	CBTS_SPAWN, // src_agent is now in game tracking range +	CBTS_DESPAWN, // src_agent is no longer being tracked +	CBTS_HEALTHUPDATE, // src_agent has reached a health marker. dst_agent = percent * 10000 (eg. 99.5% will be 9950) +	CBTS_LOGSTART, // log start. value = server unix timestamp **uint32**. buff_dmg = local unix timestamp. src_agent = 0x637261 (arcdps id) +	CBTS_LOGEND, // log end. value = server unix timestamp **uint32**. buff_dmg = local unix timestamp. src_agent = 0x637261 (arcdps id) +	CBTS_WEAPSWAP, // src_agent swapped weapon set. dst_agent = current set id (0/1 water, 4/5 land) +	CBTS_MAXHEALTHUPDATE, // src_agent has had it's maximum health changed. dst_agent = new max health +	CBTS_POINTOFVIEW, // src_agent will be agent of "recording" player +	CBTS_LANGUAGE, // src_agent will be text language +	CBTS_GWBUILD, // src_agent will be game build +	CBTS_SHARDID, // src_agent will be sever shard id +	CBTS_REWARD // src_agent is self, dst_agent is reward id, value is reward type. these are the wiggly boxes that you get +}; + +/* combat buff remove type */ +enum cbtbuffremove { +	CBTB_NONE, // not used - not this kind of event +	CBTB_ALL, // all stacks removed +	CBTB_SINGLE, // single stack removed. disabled on server trigger, will happen for each stack on cleanse +	CBTB_MANUAL, // autoremoved by ooc or allstack (ignore for strip/cleanse calc, use for in/out volume) +}; + +/* custom skill ids */ +enum cbtcustomskill { +	CSK_RESURRECT = 1066, // not custom but important and unnamed +	CSK_BANDAGE = 1175, // personal healing only +	CSK_DODGE = 65001 // will occur in is_activation==normal event +}; + +/* language */ +enum gwlanguage { +	GWL_ENG = 0, +	GWL_FRE = 2, +	GWL_GEM = 3, +	GWL_SPA = 4, +}; + +/* combat event */ +typedef struct cbtevent { +	uint64_t time; /* timegettime() at time of event */ +	uint64_t src_agent; /* unique identifier */ +	uint64_t dst_agent; /* unique identifier */ +	int32_t value; /* event-specific */ +	int32_t buff_dmg; /* estimated buff damage. zero on application event */ +	uint16_t overstack_value; /* estimated overwritten stack duration for buff application */ +	uint16_t skillid; /* skill id */ +	uint16_t src_instid; /* agent map instance id */ +	uint16_t dst_instid; /* agent map instance id */ +	uint16_t src_master_instid; /* master source agent map instance id if source is a minion/pet */ +	uint8_t iss_offset; /* internal tracking. garbage */ +	uint8_t iss_offset_target; /* internal tracking. garbage */ +	uint8_t iss_bd_offset; /* internal tracking. garbage */ +	uint8_t iss_bd_offset_target; /* internal tracking. garbage */ +	uint8_t iss_alt_offset; /* internal tracking. garbage */ +	uint8_t iss_alt_offset_target; /* internal tracking. garbage */ +	uint8_t skar; /* internal tracking. garbage */ +	uint8_t skar_alt; /* internal tracking. garbage */ +	uint8_t skar_use_alt; /* internal tracking. garbage */ +	uint8_t iff; /* from iff enum */ +	uint8_t buff; /* buff application, removal, or damage event */ +	uint8_t result; /* from cbtresult enum */ +	uint8_t is_activation; /* from cbtactivation enum */ +	uint8_t is_buffremove; /* buff removed. src=relevant, dst=caused it (for strips/cleanses). from cbtr enum */ +	uint8_t is_ninety; /* source agent health was over 90% */ +	uint8_t is_fifty; /* target agent health was under 50% */ +	uint8_t is_moving; /* source agent was moving */ +	uint8_t is_statechange; /* from cbtstatechange enum */ +	uint8_t is_flanking; /* target agent was not facing source */ +	uint8_t is_shields; /* all or part damage was vs barrier/shield */ +	uint8_t result_local; /* internal tracking. garbage */ +	uint8_t ident_local; /* internal tracking. garbage */ +} cbtevent; diff --git a/material/Samarog.evtc b/material/Samarog.evtcBinary files differ new file mode 100644 index 0000000..f34d9c9 --- /dev/null +++ b/material/Samarog.evtc diff --git a/material/Samarog.evtc.zip b/material/Samarog.evtc.zipBinary files differ new file mode 100755 index 0000000..b44a9db --- /dev/null +++ b/material/Samarog.evtc.zip diff --git a/material/example.cpp b/material/example.cpp new file mode 100644 index 0000000..21fcc65 --- /dev/null +++ b/material/example.cpp @@ -0,0 +1,117 @@ +/* write event chain */
 +uint32_t writeencounter(FILE* fd, AList* al_combat, AList* al_agents, uint32_t start_type) {
 +	/* file byte index */
 +	uint32_t fdindex = 0;
 +
 +	/* write header (16 bytes) */
 +	char header[32];
 +	asnprintf(&header[0], 32, "EVTC%s", g->m_version);
 +	header[12] = 0;
 +	*(uint16_t*)(&header[13]) = g->m_game->m_area_cbt_cid;
 +	header[15] = 0;
 +	fseek(fd, 0, SEEK_SET);
 +	fwrite(&header[0], 16, 1, fd);
 +	fdindex += 16;
 +
 +	/* define agent. stats range from 0-10 */
 +	typedef struct evtc_agent {
 +		uint64_t addr;
 +		uint32_t prof;
 +		uint32_t is_elite;
 +		int16_t toughness;
 +		int16_t concentration;
 +		int16_t healing;
 +		int16_t pad1;
 +		int16_t condition;
 +		int16_t pad2;
 +		char name[64];
 +	} evtc_agent;
 +
 +	/* count agents */
 +	alisti itr;
 +	uint32_t ag_count = 0;
 +	int32_t max_toughness = 1;
 +	int32_t max_healing = 1;
 +	int32_t max_condition = 1;
 +	al_agents->IInitTail(&itr);
 +	evtc_agent* evag = (evtc_agent*)al_agents->INext(&itr);
 +	while (evag) {
 +		ag_count += 1;
 +		max_toughness = MAX(evag->toughness, max_toughness);
 +		max_healing = MAX(evag->healing, max_healing);
 +		max_condition = MAX(evag->condition, max_condition);
 +		evag = (evtc_agent*)al_agents->INext(&itr);
 +	}
 +
 +	/* write agent count */
 +	fseek(fd, fdindex, SEEK_SET);
 +	fwrite(&ag_count, sizeof(uint32_t), 1, fd);
 +	fdindex += sizeof(uint32_t);
 +
 +	/* write agent array */
 +	al_agents->IInitTail(&itr);
 +	evag = (evtc_agent*)al_agents->INext(&itr);
 +	while (evag) {
 +		evag->toughness = ((evag->toughness * 100) / max_toughness) / 10;
 +		evag->healing = ((evag->healing * 100) / max_healing) / 10;
 +		evag->condition = ((evag->condition * 100) / max_condition) / 10;
 +		fseek(fd, fdindex, SEEK_SET);
 +		fwrite(evag, sizeof(evtc_agent), 1, fd);
 +		fdindex += sizeof(evtc_agent);
 +		evag = (evtc_agent*)al_agents->INext(&itr);
 +	}
 +
 +	/* count skills */
 +	uint8_t* sk_mask = (uint8_t*)acalloc(sizeof(uint8_t) * 65535);
 +	al_combat->IInitTail(&itr);
 +	cbtevent* cbtev = (cbtevent*)al_combat->INext(&itr);
 +	uint32_t skcount = 0;
 +	while (cbtev) {
 +		if (!sk_mask[cbtev->skillid]) {
 +			skcount += 1;
 +			sk_mask[cbtev->skillid] = 1;
 +		}
 +		cbtev = (cbtevent*)al_combat->INext(&itr);
 +	}
 +
 +	/* write skill count */
 +	fseek(fd, fdindex, SEEK_SET);
 +	fwrite(&skcount, sizeof(uint32_t), 1, fd);
 +	fdindex += sizeof(uint32_t);
 +
 +	/* define skill */
 +	typedef struct skill {
 +		int32_t id;
 +		char name[64];
 +	} skill;
 +
 +	/* write skill array */
 +	skcount = 0;
 +	while (skcount < 65535) {
 +		if (sk_mask[skcount]) {
 +			skill temp;
 +			memset(&temp, 0, sizeof(skill));
 +			temp.id = g->m_game->m_ar_sks[skcount].skillid;
 +			asnprintf(&temp.name[0], RB_NAME_LEN, "%s", g->m_game->m_ar_sks[skcount].name);
 +			fseek(fd, fdindex, SEEK_SET);
 +			fwrite(&temp, sizeof(skill), 1, fd);
 +			fdindex += sizeof(skill);
 +		}
 +		skcount += 1;
 +	}
 +	acfree(sk_mask);
 +
 +	/* write combat log */
 +	al_combat->IInitTail(&itr);
 +	cbtev = (cbtevent*)al_combat->INext(&itr);
 +	while (cbtev) {
 +		fseek(fd, fdindex, SEEK_SET);
 +		fwrite(cbtev, sizeof(cbtevent), 1, fd);
 +		fdindex += sizeof(cbtevent);
 +		cbtev = (cbtevent*)al_combat->INext(&itr);
 +	}
 +
 +	/* cleanup */
 +	fclose(fd);
 +	return fdindex;
 +}
 | 
