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author | Daniel Schadt <kingdread@gmx.de> | 2018-04-14 20:03:16 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2018-04-14 20:03:16 +0200 |
commit | 6e7431f0ce600502c335b75c8acfe0cf448b68e6 (patch) | |
tree | 1a91d65b5287d48fd14d4d1530e5cdd13f4e2ad0 /material/README.txt | |
download | evtclib-6e7431f0ce600502c335b75c8acfe0cf448b68e6.tar.gz evtclib-6e7431f0ce600502c335b75c8acfe0cf448b68e6.tar.bz2 evtclib-6e7431f0ce600502c335b75c8acfe0cf448b68e6.zip |
Initial commit
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diff --git a/material/README.txt b/material/README.txt new file mode 100644 index 0000000..fd0d9da --- /dev/null +++ b/material/README.txt @@ -0,0 +1,183 @@ +example.cpp has the code i use to write out evtc files. +check file header for environment: evtc bytes for filetype, arcdps build yyyymmdd for compatibility, target species id for boss/manual. +create agents and skills table from evtc, consider dynamic expansion - some nameless/combatless agents may not be written. +skill and agent names use utf8 encoding. +evtc_agent.name is a combo string on players - character name <null> account name <null> subgroup str literal <null>. +add u16 field to the agent table, agents[x].instance_id, initialized to 0. +add u64 fields agents[x].first_aware initialized to 0, and agents[x].last_aware initialized to u64max. +add u64 field agents[x].master_addr, initialized to 0. +if evtc_agent.is_elite == 0xffffffff && upper half of evtc_agent.prof == 0xffff, agent is a gadget with pseudo id as lower half of evtc_agent.prof (volatile id). +if evtc_agent.is_elite == 0xffffffff && upper half of evtc_agent.prof != 0xffff, agent is a character with species id as lower half of evtc_agent.prof (reliable id). +if evtc_agent.is_elite != 0xffffffff, agent is a player with profession as evtc_agent.prof and elite spec as evtc_agent.is_elite. +gadgets do not have true ids and are generated through a combination of gadget parameters - they may collide with characters and should be treated separately. +iterate through all events, assigning instance ids and first/last aware ticks. +set agents[x].instance_id = cbtevent.src_instid where agents[x].addr == cbtevent.src_agent && !cbtevent.is_statechange. +set agents[x].first_aware = cbtevent.time on first event, then all consecutive event times to agents[x].last_aware. +iterate through all events again, this time assigning master agent. +set agents[z].master_agent on encountering cbtevent.src_master_instid != 0. +agents[z].master_addr = agents[x].addr where agents[x].instance_id == cbtevent.src_master_instid && agent[x].first_aware < cbtevent.time < last_aware. +iterate through all events one last time, this time parsing for the data you want. +cbtevent.src_agent and cbtevent.dst_agent should be used to associate event data with local data. +parse event type order should check cbtevent.is_statechange > cbtevent.is_activation > cbtevent.is_buffremove. +cbtevent.is_statechange will do the heavy lifting of non-internal and parser-requested events - make sure to ignore unknown statechange types. +if you would like to see an event not obtainable through my cbtevent struct, let me know. +on cbtevent.is_activation == cancel_fire or cancel_cancel, value will be the ms duration of the time spent in animation. +on cbtevent.is_activation == normal or quickness, value will be the ms duration of the expected animation time. +on cbtevent.is_buffremove, value will be the total duration removed of the stack/s, buff_dmg will be the duration of the longest stack. +if they are all 0, it will be a buff application (!cbtevent.is_buffremove && cbtevent.is_buff) or physical hit (!cbtevent.is_buff). +on physical, cbtevent.value will be the damage done (negative = healing, if ever added). +on physical, cbtevent.result will be the result of the attack. +on buff && !cbtevent.buff_dmg && cbtevent.value, cbtevent.value will be the millisecond duration applied. cbtevent.overstack will be apx overstack in ms. +on buff && !cbtevent.buff_dmg && !cbtevent.value, it is negated condition damage via invuln or resistance. +on buff && cbtevent.buff_dmg && !cbtevent.value, cbtevent.buff_dmg will be the approximate damage done on tick (negative = healing, if ever added). + +raid boss ids: +vale guardian = 0x3C4E +gorseval = 0x3C45 +sabetha = 0x3C0F +slothasor = 0x3EFB +trio = 0x3ED8, 0x3F09, 0x3EFD +matthias = 0x3EF3 +stk = +keep construct = 0x3F6B +xera = 0x3F76, 0x3F9E +cairn = 0x432A +overseer = 0x4314 +samarog = 0x4324 +deimos = 0x4302 +some fractal ids (thanks /u/hollywood_rag): +https://pastebin.com/3GpfDfGe + +base npc stats (for levels 0 to 84): +def = +{ 123, 128, 134, 138, 143, 148, 153, 158, 162, 167, 175, 183, 185, 187, 190, 192, 202, 206, 210, 214, + 220, 224, 239, 245, 250, 256, 261, 267, 285, 291, 311, 320, 328, 337, 356, 365, 385, 394, 402, 411, + 432, 443, 465, 476, 486, 497, 517, 527, 550, 561, 575, 588, 610, 624, 649, 662, 676, 690, 711, 725, + 752, 769, 784, 799, 822, 837, 878, 893, 909, 924, 949, 968, 1011, 1030, 1049, 1067, 1090, 1109, 1155, 1174, + 1223, 1247, 1271, 1295, 1319} + +pwr = +{ 162, 179, 197, 214, 231, 249, 267, 286, 303, 322, 344, 367, 389, 394, 402, 412, 439, 454, 469, 483, + 500, 517, 556, 575, 593, 612, 622, 632, 672, 684, 728, 744, 761, 778, 820, 839, 885, 905, 924, 943, + 991, 1016, 1067, 1093, 1119, 1145, 1193, 1220, 1275, 1304, 1337, 1372, 1427, 1461, 1525, 1562, 1599, 1637, 1692, 1731, + 1802, 1848, 1891, 1936, 1999, 2045, 2153, 2201, 2249, 2298, 2368, 2424, 2545, 2604, 2662, 2723, 2792, 2854, 2985, 3047, + 3191, 3269, 3348, 3427, 3508} + +attr = +{ 5, 10, 17, 22, 27, 35, 45, 50, 55, 60, 68, 76, 84, 92, 94, 95, 103, 108, 112, 116, + 123, 129, 140, 147, 153, 160, 166, 171, 186, 192, 208, 219, 230, 238, 253, 259, 274, 279, 284, 290, + 304, 317, 339, 353, 366, 380, 401, 416, 440, 454, 471, 488, 514, 532, 561, 579, 598, 617, 643, 662, + 696, 718, 741, 765, 795, 818, 866, 891, 916, 941, 976, 1004, 1059, 1089, 1119, 1149, 1183, 1214, 1274, 1307, + 1374, 1413, 1453, 1493, 1534} + +enums and structs: +/* iff */ +enum iff { + IFF_FRIEND, // green vs green, red vs red + IFF_FOE, // green vs red + IFF_UNKNOWN // something very wrong happened +}; + +/* combat result (physical) */ +enum cbtresult { + CBTR_NORMAL, // good physical hit + CBTR_CRIT, // physical hit was crit + CBTR_GLANCE, // physical hit was glance + CBTR_BLOCK, // physical hit was blocked eg. mesmer shield 4 + CBTR_EVADE, // physical hit was evaded, eg. dodge or mesmer sword 2 + CBTR_INTERRUPT, // physical hit interrupted something + CBTR_ABSORB, // physical hit was "invlun" or absorbed eg. guardian elite + CBTR_BLIND, // physical hit missed + CBTR_KILLINGBLOW // physical hit was killing hit +}; + +/* combat activation */ +enum cbtactivation { + ACTV_NONE, // not used - not this kind of event + ACTV_NORMAL, // activation without quickness + ACTV_QUICKNESS, // activation with quickness + ACTV_CANCEL_FIRE, // cancel with reaching channel time + ACTV_CANCEL_CANCEL, // cancel without reaching channel time + ACTV_RESET // animation completed fully +}; + +/* combat state change */ +enum cbtstatechange { + CBTS_NONE, // not used - not this kind of event + CBTS_ENTERCOMBAT, // src_agent entered combat, dst_agent is subgroup + CBTS_EXITCOMBAT, // src_agent left combat + CBTS_CHANGEUP, // src_agent is now alive + CBTS_CHANGEDEAD, // src_agent is now dead + CBTS_CHANGEDOWN, // src_agent is now downed + CBTS_SPAWN, // src_agent is now in game tracking range + CBTS_DESPAWN, // src_agent is no longer being tracked + CBTS_HEALTHUPDATE, // src_agent has reached a health marker. dst_agent = percent * 10000 (eg. 99.5% will be 9950) + CBTS_LOGSTART, // log start. value = server unix timestamp **uint32**. buff_dmg = local unix timestamp. src_agent = 0x637261 (arcdps id) + CBTS_LOGEND, // log end. value = server unix timestamp **uint32**. buff_dmg = local unix timestamp. src_agent = 0x637261 (arcdps id) + CBTS_WEAPSWAP, // src_agent swapped weapon set. dst_agent = current set id (0/1 water, 4/5 land) + CBTS_MAXHEALTHUPDATE, // src_agent has had it's maximum health changed. dst_agent = new max health + CBTS_POINTOFVIEW, // src_agent will be agent of "recording" player + CBTS_LANGUAGE, // src_agent will be text language + CBTS_GWBUILD, // src_agent will be game build + CBTS_SHARDID, // src_agent will be sever shard id + CBTS_REWARD // src_agent is self, dst_agent is reward id, value is reward type. these are the wiggly boxes that you get +}; + +/* combat buff remove type */ +enum cbtbuffremove { + CBTB_NONE, // not used - not this kind of event + CBTB_ALL, // all stacks removed + CBTB_SINGLE, // single stack removed. disabled on server trigger, will happen for each stack on cleanse + CBTB_MANUAL, // autoremoved by ooc or allstack (ignore for strip/cleanse calc, use for in/out volume) +}; + +/* custom skill ids */ +enum cbtcustomskill { + CSK_RESURRECT = 1066, // not custom but important and unnamed + CSK_BANDAGE = 1175, // personal healing only + CSK_DODGE = 65001 // will occur in is_activation==normal event +}; + +/* language */ +enum gwlanguage { + GWL_ENG = 0, + GWL_FRE = 2, + GWL_GEM = 3, + GWL_SPA = 4, +}; + +/* combat event */ +typedef struct cbtevent { + uint64_t time; /* timegettime() at time of event */ + uint64_t src_agent; /* unique identifier */ + uint64_t dst_agent; /* unique identifier */ + int32_t value; /* event-specific */ + int32_t buff_dmg; /* estimated buff damage. zero on application event */ + uint16_t overstack_value; /* estimated overwritten stack duration for buff application */ + uint16_t skillid; /* skill id */ + uint16_t src_instid; /* agent map instance id */ + uint16_t dst_instid; /* agent map instance id */ + uint16_t src_master_instid; /* master source agent map instance id if source is a minion/pet */ + uint8_t iss_offset; /* internal tracking. garbage */ + uint8_t iss_offset_target; /* internal tracking. garbage */ + uint8_t iss_bd_offset; /* internal tracking. garbage */ + uint8_t iss_bd_offset_target; /* internal tracking. garbage */ + uint8_t iss_alt_offset; /* internal tracking. garbage */ + uint8_t iss_alt_offset_target; /* internal tracking. garbage */ + uint8_t skar; /* internal tracking. garbage */ + uint8_t skar_alt; /* internal tracking. garbage */ + uint8_t skar_use_alt; /* internal tracking. garbage */ + uint8_t iff; /* from iff enum */ + uint8_t buff; /* buff application, removal, or damage event */ + uint8_t result; /* from cbtresult enum */ + uint8_t is_activation; /* from cbtactivation enum */ + uint8_t is_buffremove; /* buff removed. src=relevant, dst=caused it (for strips/cleanses). from cbtr enum */ + uint8_t is_ninety; /* source agent health was over 90% */ + uint8_t is_fifty; /* target agent health was under 50% */ + uint8_t is_moving; /* source agent was moving */ + uint8_t is_statechange; /* from cbtstatechange enum */ + uint8_t is_flanking; /* target agent was not facing source */ + uint8_t is_shields; /* all or part damage was vs barrier/shield */ + uint8_t result_local; /* internal tracking. garbage */ + uint8_t ident_local; /* internal tracking. garbage */ +} cbtevent; |