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authorDaniel Schadt <kingdread@gmx.de>2018-04-14 20:03:16 +0200
committerDaniel Schadt <kingdread@gmx.de>2018-04-14 20:03:16 +0200
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+example.cpp has the code i use to write out evtc files.
+check file header for environment: evtc bytes for filetype, arcdps build yyyymmdd for compatibility, target species id for boss/manual.
+create agents and skills table from evtc, consider dynamic expansion - some nameless/combatless agents may not be written.
+skill and agent names use utf8 encoding.
+evtc_agent.name is a combo string on players - character name <null> account name <null> subgroup str literal <null>.
+add u16 field to the agent table, agents[x].instance_id, initialized to 0.
+add u64 fields agents[x].first_aware initialized to 0, and agents[x].last_aware initialized to u64max.
+add u64 field agents[x].master_addr, initialized to 0.
+if evtc_agent.is_elite == 0xffffffff && upper half of evtc_agent.prof == 0xffff, agent is a gadget with pseudo id as lower half of evtc_agent.prof (volatile id).
+if evtc_agent.is_elite == 0xffffffff && upper half of evtc_agent.prof != 0xffff, agent is a character with species id as lower half of evtc_agent.prof (reliable id).
+if evtc_agent.is_elite != 0xffffffff, agent is a player with profession as evtc_agent.prof and elite spec as evtc_agent.is_elite.
+gadgets do not have true ids and are generated through a combination of gadget parameters - they may collide with characters and should be treated separately.
+iterate through all events, assigning instance ids and first/last aware ticks.
+set agents[x].instance_id = cbtevent.src_instid where agents[x].addr == cbtevent.src_agent && !cbtevent.is_statechange.
+set agents[x].first_aware = cbtevent.time on first event, then all consecutive event times to agents[x].last_aware.
+iterate through all events again, this time assigning master agent.
+set agents[z].master_agent on encountering cbtevent.src_master_instid != 0.
+agents[z].master_addr = agents[x].addr where agents[x].instance_id == cbtevent.src_master_instid && agent[x].first_aware < cbtevent.time < last_aware.
+iterate through all events one last time, this time parsing for the data you want.
+cbtevent.src_agent and cbtevent.dst_agent should be used to associate event data with local data.
+parse event type order should check cbtevent.is_statechange > cbtevent.is_activation > cbtevent.is_buffremove.
+cbtevent.is_statechange will do the heavy lifting of non-internal and parser-requested events - make sure to ignore unknown statechange types.
+if you would like to see an event not obtainable through my cbtevent struct, let me know.
+on cbtevent.is_activation == cancel_fire or cancel_cancel, value will be the ms duration of the time spent in animation.
+on cbtevent.is_activation == normal or quickness, value will be the ms duration of the expected animation time.
+on cbtevent.is_buffremove, value will be the total duration removed of the stack/s, buff_dmg will be the duration of the longest stack.
+if they are all 0, it will be a buff application (!cbtevent.is_buffremove && cbtevent.is_buff) or physical hit (!cbtevent.is_buff).
+on physical, cbtevent.value will be the damage done (negative = healing, if ever added).
+on physical, cbtevent.result will be the result of the attack.
+on buff && !cbtevent.buff_dmg && cbtevent.value, cbtevent.value will be the millisecond duration applied. cbtevent.overstack will be apx overstack in ms.
+on buff && !cbtevent.buff_dmg && !cbtevent.value, it is negated condition damage via invuln or resistance.
+on buff && cbtevent.buff_dmg && !cbtevent.value, cbtevent.buff_dmg will be the approximate damage done on tick (negative = healing, if ever added).
+
+raid boss ids:
+vale guardian = 0x3C4E
+gorseval = 0x3C45
+sabetha = 0x3C0F
+slothasor = 0x3EFB
+trio = 0x3ED8, 0x3F09, 0x3EFD
+matthias = 0x3EF3
+stk =
+keep construct = 0x3F6B
+xera = 0x3F76, 0x3F9E
+cairn = 0x432A
+overseer = 0x4314
+samarog = 0x4324
+deimos = 0x4302
+some fractal ids (thanks /u/hollywood_rag):
+https://pastebin.com/3GpfDfGe
+
+base npc stats (for levels 0 to 84):
+def =
+{ 123, 128, 134, 138, 143, 148, 153, 158, 162, 167, 175, 183, 185, 187, 190, 192, 202, 206, 210, 214,
+ 220, 224, 239, 245, 250, 256, 261, 267, 285, 291, 311, 320, 328, 337, 356, 365, 385, 394, 402, 411,
+ 432, 443, 465, 476, 486, 497, 517, 527, 550, 561, 575, 588, 610, 624, 649, 662, 676, 690, 711, 725,
+ 752, 769, 784, 799, 822, 837, 878, 893, 909, 924, 949, 968, 1011, 1030, 1049, 1067, 1090, 1109, 1155, 1174,
+ 1223, 1247, 1271, 1295, 1319}
+
+pwr =
+{ 162, 179, 197, 214, 231, 249, 267, 286, 303, 322, 344, 367, 389, 394, 402, 412, 439, 454, 469, 483,
+ 500, 517, 556, 575, 593, 612, 622, 632, 672, 684, 728, 744, 761, 778, 820, 839, 885, 905, 924, 943,
+ 991, 1016, 1067, 1093, 1119, 1145, 1193, 1220, 1275, 1304, 1337, 1372, 1427, 1461, 1525, 1562, 1599, 1637, 1692, 1731,
+ 1802, 1848, 1891, 1936, 1999, 2045, 2153, 2201, 2249, 2298, 2368, 2424, 2545, 2604, 2662, 2723, 2792, 2854, 2985, 3047,
+ 3191, 3269, 3348, 3427, 3508}
+
+attr =
+{ 5, 10, 17, 22, 27, 35, 45, 50, 55, 60, 68, 76, 84, 92, 94, 95, 103, 108, 112, 116,
+ 123, 129, 140, 147, 153, 160, 166, 171, 186, 192, 208, 219, 230, 238, 253, 259, 274, 279, 284, 290,
+ 304, 317, 339, 353, 366, 380, 401, 416, 440, 454, 471, 488, 514, 532, 561, 579, 598, 617, 643, 662,
+ 696, 718, 741, 765, 795, 818, 866, 891, 916, 941, 976, 1004, 1059, 1089, 1119, 1149, 1183, 1214, 1274, 1307,
+ 1374, 1413, 1453, 1493, 1534}
+
+enums and structs:
+/* iff */
+enum iff {
+ IFF_FRIEND, // green vs green, red vs red
+ IFF_FOE, // green vs red
+ IFF_UNKNOWN // something very wrong happened
+};
+
+/* combat result (physical) */
+enum cbtresult {
+ CBTR_NORMAL, // good physical hit
+ CBTR_CRIT, // physical hit was crit
+ CBTR_GLANCE, // physical hit was glance
+ CBTR_BLOCK, // physical hit was blocked eg. mesmer shield 4
+ CBTR_EVADE, // physical hit was evaded, eg. dodge or mesmer sword 2
+ CBTR_INTERRUPT, // physical hit interrupted something
+ CBTR_ABSORB, // physical hit was "invlun" or absorbed eg. guardian elite
+ CBTR_BLIND, // physical hit missed
+ CBTR_KILLINGBLOW // physical hit was killing hit
+};
+
+/* combat activation */
+enum cbtactivation {
+ ACTV_NONE, // not used - not this kind of event
+ ACTV_NORMAL, // activation without quickness
+ ACTV_QUICKNESS, // activation with quickness
+ ACTV_CANCEL_FIRE, // cancel with reaching channel time
+ ACTV_CANCEL_CANCEL, // cancel without reaching channel time
+ ACTV_RESET // animation completed fully
+};
+
+/* combat state change */
+enum cbtstatechange {
+ CBTS_NONE, // not used - not this kind of event
+ CBTS_ENTERCOMBAT, // src_agent entered combat, dst_agent is subgroup
+ CBTS_EXITCOMBAT, // src_agent left combat
+ CBTS_CHANGEUP, // src_agent is now alive
+ CBTS_CHANGEDEAD, // src_agent is now dead
+ CBTS_CHANGEDOWN, // src_agent is now downed
+ CBTS_SPAWN, // src_agent is now in game tracking range
+ CBTS_DESPAWN, // src_agent is no longer being tracked
+ CBTS_HEALTHUPDATE, // src_agent has reached a health marker. dst_agent = percent * 10000 (eg. 99.5% will be 9950)
+ CBTS_LOGSTART, // log start. value = server unix timestamp **uint32**. buff_dmg = local unix timestamp. src_agent = 0x637261 (arcdps id)
+ CBTS_LOGEND, // log end. value = server unix timestamp **uint32**. buff_dmg = local unix timestamp. src_agent = 0x637261 (arcdps id)
+ CBTS_WEAPSWAP, // src_agent swapped weapon set. dst_agent = current set id (0/1 water, 4/5 land)
+ CBTS_MAXHEALTHUPDATE, // src_agent has had it's maximum health changed. dst_agent = new max health
+ CBTS_POINTOFVIEW, // src_agent will be agent of "recording" player
+ CBTS_LANGUAGE, // src_agent will be text language
+ CBTS_GWBUILD, // src_agent will be game build
+ CBTS_SHARDID, // src_agent will be sever shard id
+ CBTS_REWARD // src_agent is self, dst_agent is reward id, value is reward type. these are the wiggly boxes that you get
+};
+
+/* combat buff remove type */
+enum cbtbuffremove {
+ CBTB_NONE, // not used - not this kind of event
+ CBTB_ALL, // all stacks removed
+ CBTB_SINGLE, // single stack removed. disabled on server trigger, will happen for each stack on cleanse
+ CBTB_MANUAL, // autoremoved by ooc or allstack (ignore for strip/cleanse calc, use for in/out volume)
+};
+
+/* custom skill ids */
+enum cbtcustomskill {
+ CSK_RESURRECT = 1066, // not custom but important and unnamed
+ CSK_BANDAGE = 1175, // personal healing only
+ CSK_DODGE = 65001 // will occur in is_activation==normal event
+};
+
+/* language */
+enum gwlanguage {
+ GWL_ENG = 0,
+ GWL_FRE = 2,
+ GWL_GEM = 3,
+ GWL_SPA = 4,
+};
+
+/* combat event */
+typedef struct cbtevent {
+ uint64_t time; /* timegettime() at time of event */
+ uint64_t src_agent; /* unique identifier */
+ uint64_t dst_agent; /* unique identifier */
+ int32_t value; /* event-specific */
+ int32_t buff_dmg; /* estimated buff damage. zero on application event */
+ uint16_t overstack_value; /* estimated overwritten stack duration for buff application */
+ uint16_t skillid; /* skill id */
+ uint16_t src_instid; /* agent map instance id */
+ uint16_t dst_instid; /* agent map instance id */
+ uint16_t src_master_instid; /* master source agent map instance id if source is a minion/pet */
+ uint8_t iss_offset; /* internal tracking. garbage */
+ uint8_t iss_offset_target; /* internal tracking. garbage */
+ uint8_t iss_bd_offset; /* internal tracking. garbage */
+ uint8_t iss_bd_offset_target; /* internal tracking. garbage */
+ uint8_t iss_alt_offset; /* internal tracking. garbage */
+ uint8_t iss_alt_offset_target; /* internal tracking. garbage */
+ uint8_t skar; /* internal tracking. garbage */
+ uint8_t skar_alt; /* internal tracking. garbage */
+ uint8_t skar_use_alt; /* internal tracking. garbage */
+ uint8_t iff; /* from iff enum */
+ uint8_t buff; /* buff application, removal, or damage event */
+ uint8_t result; /* from cbtresult enum */
+ uint8_t is_activation; /* from cbtactivation enum */
+ uint8_t is_buffremove; /* buff removed. src=relevant, dst=caused it (for strips/cleanses). from cbtr enum */
+ uint8_t is_ninety; /* source agent health was over 90% */
+ uint8_t is_fifty; /* target agent health was under 50% */
+ uint8_t is_moving; /* source agent was moving */
+ uint8_t is_statechange; /* from cbtstatechange enum */
+ uint8_t is_flanking; /* target agent was not facing source */
+ uint8_t is_shields; /* all or part damage was vs barrier/shield */
+ uint8_t result_local; /* internal tracking. garbage */
+ uint8_t ident_local; /* internal tracking. garbage */
+} cbtevent;