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authorDaniel Schadt <kingdread@gmx.de>2020-10-01 16:27:48 +0200
committerDaniel Schadt <kingdread@gmx.de>2020-10-01 16:27:48 +0200
commitfa3f8e5ce231a5844e59f0d5e1081b5c6f8274c8 (patch)
tree7ec2404fecdc7188a4f0f546dc0895847721309a /benches
parent65bd385540db567751405df000f6b063226d8b8a (diff)
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manually implement Deserialize for Agent
The rationale is included in the comment below. The gist is that we want to avoid deserializing Agent<Player> (and others) directly, as that would circumvent the checks. As a small bonus, we now skip the phantom_data field in serialization, as that's just an implementation detail that other consumers shouldn't worry about.
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