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author | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 12:11:29 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 12:12:56 +0200 |
commit | 134c9eb670095210672ec125c2df755fe7ec341e (patch) | |
tree | 4eae10de1d67446fdd3e0b07288c9f7487df531a /README.md | |
parent | 4193165476a05fb4b07849c5371af3c8b328d6cb (diff) | |
download | evtclib-134c9eb670095210672ec125c2df755fe7ec341e.tar.gz evtclib-134c9eb670095210672ec125c2df755fe7ec341e.tar.bz2 evtclib-134c9eb670095210672ec125c2df755fe7ec341e.zip |
add Profession and EliteSpec enum
In the high-level "Player" struct, dealing with the low-level numbers
seems a bit off, especially because it means that applications have to
keep a table of id-to-profession mappings anyway. We're already
including a Boss enum for the same reasons, so we might as well include
Profession and EliteSpec data - which is also not changing as frequently
as Boss.
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