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authorDaniel Schadt <kingdread@gmx.de>2021-11-17 20:07:18 +0100
committerDaniel Schadt <kingdread@gmx.de>2021-11-17 20:07:18 +0100
commit70750b3c10aa05e8fe922b5d70e9cfe61253c72a (patch)
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parentb962896e0d31667162b0a844e3f2186707b641ad (diff)
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Move game_mode to Encounter
If we already have an Encounter, it might be nice to determine the game mode from it as well - without needing to go through the whole log first. This is especially useful for raidgrep, where we can use the early filters - which don't have access to the whole Log item.
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1 files changed, 2 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 60d78c1..f51a115 100644
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+++ b/CHANGELOG.md
@@ -13,7 +13,8 @@ All notable changes to this project will be documented in this file.
- `Encounter::EaterOfSouls` (`Boss::EaterOfSouls`)
- `Encounter::StatueOfDarkness` (`Boss::EyeOfJudgment` and `Boss::EyeOfFate`)
- `Log::is_generic` to check whether a log is generic (WvW)
-- `GameMode` and the `Log::game_mode` method
+- `gamedata::GameMode` and the `Encounter::game_mode` and `Log::game_mode`
+ methods
- `FromRawEventError::UnknownLanguage` has been added to deal with an invalid
language byte.