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author | Daniel Schadt <kingdread@gmx.de> | 2020-07-23 02:47:52 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-07-23 02:47:52 +0200 |
commit | 962e2b9f8e17a50c7d7d37a424591b0df62f265c (patch) | |
tree | 61efe53eae3768aca9d5ce1eb89c91f5adaceeba /CHANGELOG.md | |
parent | 0978345648cf9cdad6222f583dd21497b409d07e (diff) | |
download | evtclib-962e2b9f8e17a50c7d7d37a424591b0df62f265c.tar.gz evtclib-962e2b9f8e17a50c7d7d37a424591b0df62f265c.tar.bz2 evtclib-962e2b9f8e17a50c7d7d37a424591b0df62f265c.zip |
implement proper outcome for w1-w4
It turns out that `was_rewarded` is a pretty bad heuristic if you ever
kill a boss a second time per week (basically, was_rewarded=false does
not imply that the boss was unsuccessful). Therefore, we need a proper
detection of when a fight failed and when a fight succeeded.
This is the first batch that implements this as part of the Analyzer
trait for bosses of wings 1 to 4.
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