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authorDaniel Schadt <kingdread@gmx.de>2020-09-29 17:23:01 +0200
committerDaniel Schadt <kingdread@gmx.de>2020-09-29 17:25:26 +0200
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return Outcome::Success if a raid was rewarded
If the reward has been given out, we can be 99.9% sure that the fight succeeded, in which case we don't need to do any other convuluted checking. This has the benefit of catching some false-negatives (edge cases in success detection), at the cost of making the detection a bit ... weirder, in the sense that a log's success might now depend on whether it was the first kill in the week or not. However, given that our sucess detection works pretty well overall, I'd say it's worth to catch a few more false-negatives and try to classify as many logs correctly as possible. At least, this does not introduce any false-positives.
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@@ -21,6 +21,10 @@ All notable changes to this project will be documented in this file.
`evtclib::Encounter` is exported.
- Renamed `Log::npcs` to `Log::characters` to have consistent naming.
+### Fixed
+- Some edge cases where raid success was not detected (as long as the fight was
+ rewarded).
+
### Removed
- Various `*_ID` constants from `gamedata`: `XERA_PHASE2_ID`, `NIKARE_ID`,
`KENUT_ID`, `VOICE_OF_THE_FALLEN_ID` and `CLAW_OF_THE_FALLEN_ID`.