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authorDaniel Schadt <kingdread@gmx.de>2020-07-23 02:47:52 +0200
committerDaniel Schadt <kingdread@gmx.de>2020-07-23 02:47:52 +0200
commit962e2b9f8e17a50c7d7d37a424591b0df62f265c (patch)
tree61efe53eae3768aca9d5ce1eb89c91f5adaceeba
parent0978345648cf9cdad6222f583dd21497b409d07e (diff)
downloadevtclib-962e2b9f8e17a50c7d7d37a424591b0df62f265c.tar.gz
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implement proper outcome for w1-w4
It turns out that `was_rewarded` is a pretty bad heuristic if you ever kill a boss a second time per week (basically, was_rewarded=false does not imply that the boss was unsuccessful). Therefore, we need a proper detection of when a fight failed and when a fight succeeded. This is the first batch that implements this as part of the Analyzer trait for bosses of wings 1 to 4.
-rw-r--r--src/analyzers/helpers.rs45
-rw-r--r--src/analyzers/mod.rs44
-rw-r--r--src/analyzers/raids/mod.rs34
-rw-r--r--src/analyzers/raids/w3.rs30
-rw-r--r--src/analyzers/raids/w4.rs102
5 files changed, 252 insertions, 3 deletions
diff --git a/src/analyzers/helpers.rs b/src/analyzers/helpers.rs
index ec09355..674d752 100644
--- a/src/analyzers/helpers.rs
+++ b/src/analyzers/helpers.rs
@@ -1,7 +1,7 @@
//! This module contains helper methods that are used in different analyzers.
use std::collections::HashMap;
-use crate::{EventKind, Log};
+use crate::{AgentKind, EventKind, Log};
/// Returns the maximum health of the boss agent.
///
@@ -24,6 +24,49 @@ pub fn boss_health(log: &Log) -> Option<u64> {
health
}
+/// Checks if any of the boss NPCs have died.
+///
+/// Death is determined by checking for the [`EventKind::ChangeDead`][EventKind::ChangeDead] event,
+/// and whether a NPC is a boss is determined by the [`Log::is_boss`][Log::is_boss] method.
+pub fn boss_is_dead(log: &Log) -> bool {
+ log.events().iter().any(|ev| match ev.kind() {
+ EventKind::ChangeDead { agent_addr } if log.is_boss(*agent_addr) => true,
+ _ => false,
+ })
+}
+
+/// Checks whether the players exit combat after the boss.
+///
+/// This is useful to determine the success state of some fights.
+pub fn players_exit_after_boss(log: &Log) -> bool {
+ let mut player_exit = 0u64;
+ let mut boss_exit = 0u64;
+
+ for event in log.events() {
+ if let EventKind::ExitCombat { agent_addr } = event.kind() {
+ let agent = if let Some(a) = log.agent_by_addr(*agent_addr) {
+ a
+ } else {
+ continue;
+ };
+
+ match agent.kind() {
+ AgentKind::Player(_) if event.time() >= player_exit => {
+ player_exit = event.time();
+ }
+ AgentKind::Character(_)
+ if event.time() >= boss_exit && log.is_boss(*agent_addr) =>
+ {
+ boss_exit = event.time();
+ }
+ _ => (),
+ }
+ }
+ }
+ // Safety margin
+ boss_exit != 0 && player_exit > boss_exit + 1000
+}
+
/// Checks if the given buff is present in the log.
pub fn buff_present(log: &Log, wanted_buff_id: u32) -> bool {
for event in log.events() {
diff --git a/src/analyzers/mod.rs b/src/analyzers/mod.rs
index 5ad88ec..c440136 100644
--- a/src/analyzers/mod.rs
+++ b/src/analyzers/mod.rs
@@ -23,6 +23,33 @@ pub mod fractals;
pub mod helpers;
pub mod raids;
+/// The outcome of a fight.
+#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
+pub enum Outcome {
+ /// The fight succeeded.
+ Success,
+ /// The fight failed, i.e. the group wiped.
+ Failure,
+}
+
+impl Outcome {
+ /// A function that turns a boolean into an [`Outcome`][Outcome].
+ ///
+ /// This is a convenience function that can help implementing
+ /// [`Analyzer::outcome`][Analyzer::outcome], which is also why this function returns an Option
+ /// instead of the outcome directly.
+ ///
+ /// This turns `true` into [`Outcome::Success`][Outcome::Success] and `false` into
+ /// [`Outcome::Failure`][Outcome::Failure].
+ pub fn from_bool(b: bool) -> Option<Outcome> {
+ if b {
+ Some(Outcome::Success)
+ } else {
+ Some(Outcome::Failure)
+ }
+ }
+}
+
/// An [`Analyzer`][Analyzer] is something that implements fight-dependent analyzing of the log.
pub trait Analyzer {
/// Returns a reference to the log being analyzed.
@@ -30,6 +57,14 @@ pub trait Analyzer {
/// Checks whether the fight was done with the challenge mote activated.
fn is_cm(&self) -> bool;
+
+ /// Returns the outcome of the fight.
+ ///
+ /// Note that not all logs need to have an outcome, e.g. WvW or Golem logs may return `None`
+ /// here.
+ fn outcome(&self) -> Option<Outcome> {
+ None
+ }
}
/// Returns the correct [`Analyzer`][Analyzer] for the given log file.
@@ -39,6 +74,15 @@ pub fn for_log<'l>(log: &'l Log) -> Option<Box<dyn Analyzer + 'l>> {
let boss = log.encounter()?;
match boss {
+ Boss::ValeGuardian | Boss::Gorseval | Boss::Sabetha => {
+ Some(Box::new(raids::GenericRaid::new(log)))
+ }
+
+ Boss::Slothasor | Boss::Matthias => Some(Box::new(raids::GenericRaid::new(log))),
+
+ Boss::KeepConstruct => Some(Box::new(raids::GenericRaid::new(log))),
+ Boss::Xera => Some(Box::new(raids::Xera::new(log))),
+
Boss::Cairn => Some(Box::new(raids::Cairn::new(log))),
Boss::MursaatOverseer => Some(Box::new(raids::MursaatOverseer::new(log))),
Boss::Samarog => Some(Box::new(raids::Samarog::new(log))),
diff --git a/src/analyzers/raids/mod.rs b/src/analyzers/raids/mod.rs
index 91b0dba..33d54ce 100644
--- a/src/analyzers/raids/mod.rs
+++ b/src/analyzers/raids/mod.rs
@@ -1,3 +1,11 @@
+use crate::{
+ analyzers::{helpers, Analyzer, Outcome},
+ Log,
+};
+
+mod w3;
+pub use w3::Xera;
+
mod w4;
pub use w4::{Cairn, Deimos, MursaatOverseer, Samarog};
@@ -9,3 +17,29 @@ pub use w6::{ConjuredAmalgamate, LargosTwins, Qadim};
mod w7;
pub use w7::{CardinalAdina, CardinalSabir, QadimThePeerless};
+
+/// A generic raid analyzer that works for bosses without special interactions.
+#[derive(Debug, Clone, Copy)]
+pub struct GenericRaid<'log> {
+ log: &'log Log,
+}
+
+impl<'log> GenericRaid<'log> {
+ pub fn new(log: &'log Log) -> Self {
+ GenericRaid { log }
+ }
+}
+
+impl<'log> Analyzer for GenericRaid<'log> {
+ fn log(&self) -> &Log {
+ self.log
+ }
+
+ fn is_cm(&self) -> bool {
+ false
+ }
+
+ fn outcome(&self) -> Option<Outcome> {
+ Outcome::from_bool(helpers::boss_is_dead(self.log))
+ }
+}
diff --git a/src/analyzers/raids/w3.rs b/src/analyzers/raids/w3.rs
new file mode 100644
index 0000000..82c007d
--- /dev/null
+++ b/src/analyzers/raids/w3.rs
@@ -0,0 +1,30 @@
+use crate::{
+ analyzers::{helpers, Analyzer, Outcome},
+ Log,
+};
+
+/// Analyzer for the final fight of Wing 3, Xera.
+#[derive(Debug, Clone, Copy)]
+pub struct Xera<'log> {
+ log: &'log Log,
+}
+
+impl<'log> Xera<'log> {
+ pub fn new(log: &'log Log) -> Self {
+ Xera { log }
+ }
+}
+
+impl<'log> Analyzer for Xera<'log> {
+ fn log(&self) -> &Log {
+ self.log
+ }
+
+ fn is_cm(&self) -> bool {
+ false
+ }
+
+ fn outcome(&self) -> Option<Outcome> {
+ Outcome::from_bool(helpers::players_exit_after_boss(self.log))
+ }
+}
diff --git a/src/analyzers/raids/w4.rs b/src/analyzers/raids/w4.rs
index efdab8f..e753e49 100644
--- a/src/analyzers/raids/w4.rs
+++ b/src/analyzers/raids/w4.rs
@@ -1,7 +1,7 @@
//! Boss fight analyzers for Wing 4 (Bastion of the Penitent).
use crate::{
- analyzers::{helpers, Analyzer},
- Log,
+ analyzers::{helpers, Analyzer, Outcome},
+ EventKind, Log,
};
pub const CAIRN_CM_BUFF: u32 = 38_098;
@@ -29,6 +29,10 @@ impl<'log> Analyzer for Cairn<'log> {
fn is_cm(&self) -> bool {
helpers::buff_present(self.log, CAIRN_CM_BUFF)
}
+
+ fn outcome(&self) -> Option<Outcome> {
+ Outcome::from_bool(helpers::boss_is_dead(self.log))
+ }
}
pub const MO_CM_HEALTH: u64 = 30_000_000;
@@ -57,6 +61,10 @@ impl<'log> Analyzer for MursaatOverseer<'log> {
.map(|h| h >= MO_CM_HEALTH)
.unwrap_or(false)
}
+
+ fn outcome(&self) -> Option<Outcome> {
+ Outcome::from_bool(helpers::boss_is_dead(self.log))
+ }
}
pub const SAMAROG_CM_HEALTH: u64 = 40_000_000;
@@ -85,6 +93,10 @@ impl<'log> Analyzer for Samarog<'log> {
.map(|h| h >= SAMAROG_CM_HEALTH)
.unwrap_or(false)
}
+
+ fn outcome(&self) -> Option<Outcome> {
+ Outcome::from_bool(helpers::boss_is_dead(self.log))
+ }
}
pub const DEIMOS_CM_HEALTH: u64 = 42_000_000;
@@ -113,4 +125,90 @@ impl<'log> Analyzer for Deimos<'log> {
.map(|h| h >= DEIMOS_CM_HEALTH)
.unwrap_or(false)
}
+
+ fn outcome(&self) -> Option<Outcome> {
+ // The idea for Deimos is that we first need to figure out when the 10% split happens (if
+ // it even happens), then we can find the time when 10%-Deimos becomes untargetable and
+ // then we can compare this time to the player exit time.
+
+ let split_time = deimos_10_time(self.log);
+ // We never got to 10%, so this is a fail.
+ if split_time == 0 {
+ return Some(Outcome::Failure);
+ }
+
+ let at_address = deimos_at_address(self.log);
+ if at_address == 0 {
+ return Some(Outcome::Failure);
+ }
+
+ let mut player_exit = 0u64;
+ let mut at_exit = 0u64;
+ for event in self.log.events() {
+ match event.kind() {
+ EventKind::ExitCombat { agent_addr }
+ if self
+ .log
+ .agent_by_addr(*agent_addr)
+ .map(|a| a.kind().is_player())
+ .unwrap_or(false)
+ && event.time() >= player_exit =>
+ {
+ player_exit = event.time();
+ }
+
+ EventKind::Targetable {
+ agent_addr,
+ targetable,
+ } if *agent_addr == at_address && !targetable && event.time() >= at_exit => {
+ at_exit = event.time();
+ }
+
+ _ => (),
+ }
+ }
+
+ // Safety margin
+ Outcome::from_bool(player_exit > at_exit + 1000)
+ }
+}
+
+// Extracts the timestamp when Deimos's 10% phase started.
+//
+// This function may panic when passed non-Deimos logs!
+fn deimos_10_time(log: &Log) -> u64 {
+ let mut first_aware = 0u64;
+
+ for event in log.events() {
+ if let EventKind::Targetable { targetable, .. } = event.kind() {
+ if *targetable {
+ first_aware = event.time();
+ println!("First aware: {}", first_aware);
+ }
+ }
+ }
+
+ first_aware
+}
+
+// Returns the attack target address for the 10% Deimos phase.
+//
+// Returns 0 when the right attack target is not found.
+fn deimos_at_address(log: &Log) -> u64 {
+ for event in log.events().iter().rev() {
+ if let EventKind::AttackTarget {
+ agent_addr,
+ parent_agent_addr,
+ ..
+ } = event.kind()
+ {
+ let parent = log.agent_by_addr(*parent_agent_addr);
+ if let Some(parent) = parent {
+ if Some("Deimos") == parent.as_gadget().map(|g| g.name()) {
+ return *agent_addr;
+ }
+ }
+ }
+ }
+ 0
}