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author | Daniel Schadt <kingdread@gmx.de> | 2020-05-04 13:33:22 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-05-04 13:33:22 +0200 |
commit | 465264c4e087bf37e09d945e49ba2af49c499878 (patch) | |
tree | 2788f03c7933463bbc4c8c7f66fb81521612dae6 | |
parent | 78a951211a7afa8ffd1b2fd8ce84a9fb63a23087 (diff) | |
download | evtclib-465264c4e087bf37e09d945e49ba2af49c499878.tar.gz evtclib-465264c4e087bf37e09d945e49ba2af49c499878.tar.bz2 evtclib-465264c4e087bf37e09d945e49ba2af49c499878.zip |
implement FromStr for Profession and EliteSpec
For the same reason that Boss implements FromStr, we might want users to
be able to specify professions or elite specializations in textual form.
-rw-r--r-- | src/gamedata.rs | 175 |
1 files changed, 174 insertions, 1 deletions
diff --git a/src/gamedata.rs b/src/gamedata.rs index bfdae10..03942b6 100644 --- a/src/gamedata.rs +++ b/src/gamedata.rs @@ -126,6 +126,11 @@ impl FromStr for Boss { /// into account. pub const XERA_PHASE2_ID: u16 = 0x3F9E; +/// Error for when converting a string to a profession fails. +#[derive(Debug, Clone, PartialEq, Eq, Hash, Error)] +#[error("Invalid profession identifier: {0}")] +pub struct ParseProfessionError(String); + /// An in-game profession. /// /// This only contains the 9 base professions. For elite specializations, see @@ -143,6 +148,31 @@ pub enum Profession { Revenant = 9, } +impl FromStr for Profession { + type Err = ParseProfessionError; + + fn from_str(s: &str) -> Result<Self, Self::Err> { + match &s.to_lowercase() as &str { + "guardian" => Ok(Profession::Guardian), + "warrior" => Ok(Profession::Warrior), + "engineer" => Ok(Profession::Engineer), + "ranger" => Ok(Profession::Ranger), + "thief" => Ok(Profession::Thief), + "elementalist" => Ok(Profession::Elementalist), + "mesmer" => Ok(Profession::Mesmer), + "necromancer" => Ok(Profession::Necromancer), + "revenant" => Ok(Profession::Revenant), + + _ => Err(ParseProfessionError(s.to_owned())), + } + } +} + +/// Error for when converting a string to an elite specialization fails. +#[derive(Debug, Clone, PartialEq, Eq, Hash, Error)] +#[error("Invalid elite specialization identifier: {0}")] +pub struct ParseEliteSpecError(String); + /// All possible elite specializations. /// /// Note that the numeric value of the enum variants correspond to the specialization ID in the API @@ -173,6 +203,36 @@ pub enum EliteSpec { Renegade = 63, } +impl FromStr for EliteSpec { + type Err = ParseEliteSpecError; + + fn from_str(s: &str) -> Result<Self, Self::Err> { + match &s.to_lowercase() as &str { + "dragonhunter" => Ok(EliteSpec::Dragonhunter), + "berserker" => Ok(EliteSpec::Berserker), + "scrapper" => Ok(EliteSpec::Scrapper), + "druid" => Ok(EliteSpec::Druid), + "daredevil" => Ok(EliteSpec::Daredevil), + "tempest" => Ok(EliteSpec::Tempest), + "chronomancer" => Ok(EliteSpec::Chronomancer), + "reaper" => Ok(EliteSpec::Reaper), + "herald" => Ok(EliteSpec::Herald), + + "firebrand" => Ok(EliteSpec::Firebrand), + "spellbreaker" => Ok(EliteSpec::Spellbreaker), + "holosmith" => Ok(EliteSpec::Holosmith), + "soulbeast" => Ok(EliteSpec::Soulbeast), + "deadeye" => Ok(EliteSpec::Deadeye), + "weaver" => Ok(EliteSpec::Weaver), + "mirage" => Ok(EliteSpec::Mirage), + "scourge" => Ok(EliteSpec::Scourge), + "renegade" => Ok(EliteSpec::Renegade), + + _ => Err(ParseEliteSpecError(s.to_owned())), + } + } +} + impl EliteSpec { /// Return the profession that this elite specialization belongs to. /// @@ -281,7 +341,12 @@ mod tests { ]; for (input, expected) in tests { - assert_eq!(input.parse(), Ok(*expected)); + assert_eq!( + input.parse(), + Ok(*expected), + "parsing input {:?} failed", + input + ); } } @@ -303,4 +368,112 @@ mod tests { assert!(test.parse::<Boss>().is_err()); } } + + #[test] + fn test_profession_parsing_ok() { + use Profession::*; + let tests: &[(&'static str, Profession)] = &[ + ("guardian", Guardian), + ("Guardian", Guardian), + ("warrior", Warrior), + ("Warrior", Warrior), + ("revenant", Revenant), + ("Revenant", Revenant), + ("thief", Thief), + ("Thief", Thief), + ("engineer", Engineer), + ("Engineer", Engineer), + ("ranger", Ranger), + ("Ranger", Ranger), + ("mesmer", Mesmer), + ("Mesmer", Mesmer), + ("elementalist", Elementalist), + ("Elementalist", Elementalist), + ("necromancer", Necromancer), + ("Necromancer", Necromancer), + ]; + + for (input, expected) in tests { + assert_eq!( + input.parse(), + Ok(*expected), + "parsing input {:?} failed", + input + ); + } + } + + #[test] + fn test_profession_parsing_err() { + let tests = &["", "guardiann", "gu", "thiefthief"]; + for test in tests { + assert!(test.parse::<Profession>().is_err()); + } + } + + #[test] + fn test_elite_spec_parsing_ok() { + use EliteSpec::*; + let tests: &[(&'static str, EliteSpec)] = &[ + ("dragonhunter", Dragonhunter), + ("Dragonhunter", Dragonhunter), + ("firebrand", Firebrand), + ("Firebrand", Firebrand), + ("berserker", Berserker), + ("Berserker", Berserker), + ("spellbreaker", Spellbreaker), + ("Spellbreaker", Spellbreaker), + ("herald", Herald), + ("Herald", Herald), + ("renegade", Renegade), + ("Renegade", Renegade), + ("daredevil", Daredevil), + ("Daredevil", Daredevil), + ("deadeye", Deadeye), + ("Deadeye", Deadeye), + ("scrapper", Scrapper), + ("Scrapper", Scrapper), + ("holosmith", Holosmith), + ("Holosmith", Holosmith), + ("druid", Druid), + ("Druid", Druid), + ("soulbeast", Soulbeast), + ("Soulbeast", Soulbeast), + ("tempest", Tempest), + ("Tempest", Tempest), + ("weaver", Weaver), + ("Weaver", Weaver), + ("chronomancer", Chronomancer), + ("Chronomancer", Chronomancer), + ("mirage", Mirage), + ("Mirage", Mirage), + ("reaper", Reaper), + ("Reaper", Reaper), + ("scourge", Scourge), + ("Scourge", Scourge), + ]; + + for (input, expected) in tests { + assert_eq!( + input.parse(), + Ok(*expected), + "parsing input {:?} failed", + input + ); + } + } + + #[test] + fn test_elite_spec_parsing_err() { + let tests = &[ + "", + "dragonhunterr", + "dragonhunt", + "berserkerberserker", + "berserk", + ]; + for test in tests { + assert!(test.parse::<EliteSpec>().is_err()); + } + } } |