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author | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 15:49:50 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2020-04-28 15:49:50 +0200 |
commit | 74fccb440d6eb0c9676de829a983322841815c5c (patch) | |
tree | 57a291e9065879f580c26f5e27806283d5f86d62 | |
parent | 2847dae9014fcc59be5b45f78d1b000dc92aa7bc (diff) | |
download | evtclib-74fccb440d6eb0c9676de829a983322841815c5c.tar.gz evtclib-74fccb440d6eb0c9676de829a983322841815c5c.tar.bz2 evtclib-74fccb440d6eb0c9676de829a983322841815c5c.zip |
derive Hash for WeaponSet and Activation
-rw-r--r-- | src/event.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/event.rs b/src/event.rs index 867276c..305c33b 100644 --- a/src/event.rs +++ b/src/event.rs @@ -392,7 +392,7 @@ fn get_api_guild_string(bytes: &[u8; 16]) -> Option<String> { } /// The different weapon-sets in game. -#[derive(Clone, Copy, Debug, PartialEq, Eq)] +#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum WeaponSet { /// First water weapon set. Water0, @@ -426,7 +426,7 @@ impl WeaponSet { /// The different types to activate a skill. /// /// The parameter is the animation time in milliseconds. -#[derive(Clone, Copy, Debug, PartialEq, Eq)] +#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum Activation { /// The skill was activated with quickness. Quickness(i32), |