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author | Daniel Schadt <kingdread@gmx.de> | 2018-05-30 17:04:00 +0200 |
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committer | Daniel Schadt <kingdread@gmx.de> | 2018-05-30 17:04:00 +0200 |
commit | 14fc5c230b3e1e26a4a26683f8c5bf75c1f022ff (patch) | |
tree | 1573dd36eb8e5e4b368bd3c2e1c2e81608a9c69d | |
parent | a125ac587ff31506b4bc9ba1c67eff9ae60f4408 (diff) | |
download | evtclib-14fc5c230b3e1e26a4a26683f8c5bf75c1f022ff.tar.gz evtclib-14fc5c230b3e1e26a4a26683f8c5bf75c1f022ff.tar.bz2 evtclib-14fc5c230b3e1e26a4a26683f8c5bf75c1f022ff.zip |
add link to wiki for effect stacking
-rw-r--r-- | src/statistics/boon.rs | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/src/statistics/boon.rs b/src/statistics/boon.rs index 059329f..6378d50 100644 --- a/src/statistics/boon.rs +++ b/src/statistics/boon.rs @@ -33,18 +33,8 @@ pub enum BoonType { /// passes, all stacks are decreased simultaneously! As soon as a stack reaches /// 0, it is dropped. /// -/// Now, you might ask *"How do I know how big the boon queues are?"* and sadly, -/// I do not have a satisfactory answer for this. For intensity-based boons, the -/// answer is "the number of maximum stacks". However, most boons are not -/// intensity-based. For all other boons, either check the source code of other -/// people who (claim to) know, or just make up a value. Your calculations might -/// be off by fractions of a second, but it should be good enough for most use -/// cases. -/// -/// Interesting fun fact: Most (if not all) boons don't have a hardcoded limit -/// on how much you can have at a time, it rather depends on the boon duration -/// of the person who applies them. The only limitation is the size of the boon -/// queue. +/// You can find more information and the size of some of the queues on the wiki: +/// https://wiki.guildwars2.com/wiki/Effect_stacking #[derive(Clone, Debug)] pub struct BoonQueue { capacity: u32, |