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<title>evtclib, branch v0.4.0</title>
<subtitle>arcdps EVTC reading/parsing library for Rust</subtitle>
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<entry>
<title>bump version to 0.4.0</title>
<updated>2020-07-24T13:13:39+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T13:13:39+00:00</published>
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<title>include analyzer output in loginfo example</title>
<updated>2020-07-24T12:34:57+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T12:34:57+00:00</published>
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<entry>
<title>Merge branch 'analyzers'</title>
<updated>2020-07-24T12:23:53+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T12:23:53+00:00</published>
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This brings in proper fight outcome detection, which is nice and needed
for downstream applications (raidgrep/ezau).

Furthermore, this cleans up the CM detection a bit by moving away from
the "descriptive" trigger way to just having dynamically dispatched
methods for every log.
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This brings in proper fight outcome detection, which is nice and needed
for downstream applications (raidgrep/ezau).

Furthermore, this cleans up the CM detection a bit by moving away from
the "descriptive" trigger way to just having dynamically dispatched
methods for every log.
</pre>
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</entry>
<entry>
<title>mention loginfo example in README</title>
<updated>2020-07-24T12:23:43+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T12:23:43+00:00</published>
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<entry>
<title>add some testing for analyzers</title>
<updated>2020-07-24T12:11:51+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T12:11:51+00:00</published>
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<entry>
<title>more documentation</title>
<updated>2020-07-24T12:09:51+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T12:09:51+00:00</published>
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<entry>
<title>re-export Outcome as well</title>
<updated>2020-07-24T11:49:49+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-24T11:49:49+00:00</published>
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<entry>
<title>more documentation &amp; adjustments</title>
<updated>2020-07-23T15:57:59+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-23T15:57:59+00:00</published>
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<entry>
<title>update changelog</title>
<updated>2020-07-23T15:45:16+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-23T15:45:16+00:00</published>
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<entry>
<title>remove default implementation of Analyzer::outcome</title>
<updated>2020-07-23T15:41:52+00:00</updated>
<author>
<name>Daniel Schadt</name>
<email>kingdread@gmx.de</email>
</author>
<published>2020-07-23T15:41:52+00:00</published>
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This was only there to make it easier to gradually implement the outcome
method for the individual bosses. Now that each boss has a proper
outcome, we no longer need the default method - in fact, I'd rather make
sure the compiler tells us if we forget to implement this method in a
new analyzer.
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This was only there to make it easier to gradually implement the outcome
method for the individual bosses. Now that each boss has a proper
outcome, we no longer need the default method - in fact, I'd rather make
sure the compiler tells us if we forget to implement this method in a
new analyzer.
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